//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef OS_DLIBRARY_H #define OS_DLIBRARY_H #include "core/util/refBase.h" // DLLs use the standard calling convention #define DLL_CALL __stdcall #define DLL_EXPORT_CALL __declspec(dllexport) #define DLL_IMPORT_CALL __declspec(dllimport) // Export functions from the DLL #if defined(DLL_CODE) #define DLL_DECL DLL_EXPORT_CALL #else #define DLL_DECL DLL_IMPORT_CALL #endif //----------------------------------------------------------------------------- ///@defgroup KernelDLL Loadable Libraries /// Basic DLL handling and symbol resolving. When a library is first loaded /// it's "open" function will be called, and it's "close" function is called /// right before the library is unloaded. ///@ingroup OsModule ///@{ /// Dynamic Library /// Interface for library objects loaded using the loadLibrary() function. class DLibrary: public StrongRefBase { public: virtual ~DLibrary() {} virtual void *bind( const char *name ) = 0; }; typedef StrongRefPtr DLibraryRef; /// Load a library /// Returns 0 if the library fails to load. Symbols are /// resolved through the DLibrary interface. DLibraryRef OsLoadLibrary( const char *file ); ///@} //----------------------------------------------------------------------------- #endif