//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _PLATFORMFONT_H_ #define _PLATFORMFONT_H_ // Charsets for fonts // [tom, 7/27/2005] These are intended to map to their Win32 equivalents. This // enumeration may require changes to accommodate other platforms. enum FontCharset { TGE_ANSI_CHARSET = 0, TGE_SYMBOL_CHARSET, TGE_SHIFTJIS_CHARSET, TGE_HANGEUL_CHARSET, TGE_HANGUL_CHARSET, TGE_GB2312_CHARSET, TGE_CHINESEBIG5_CHARSET, TGE_OEM_CHARSET, TGE_JOHAB_CHARSET, TGE_HEBREW_CHARSET, TGE_ARABIC_CHARSET, TGE_GREEK_CHARSET, TGE_TURKISH_CHARSET, TGE_VIETNAMESE_CHARSET, TGE_THAI_CHARSET, TGE_EASTEUROPE_CHARSET, TGE_RUSSIAN_CHARSET, TGE_MAC_CHARSET, TGE_BALTIC_CHARSET }; extern const char *getCharSetName(const U32 charSet); class PlatformFont { public: struct CharInfo { S16 bitmapIndex; ///< @note -1 indicates character is NOT to be /// rendered, i.e., \n, \r, etc. U32 xOffset; ///< x offset into bitmap sheet U32 yOffset; ///< y offset into bitmap sheet U32 width; ///< width of character (pixels) U32 height; ///< height of character (pixels) S32 xOrigin; S32 yOrigin; S32 xIncrement; U8 *bitmapData; ///< temp storage for bitmap data }; virtual ~PlatformFont() {} /// Is the specified character valid for rendering? virtual bool isValidChar(const UTF16 ch) const = 0; virtual bool isValidChar(const UTF8 *str) const = 0; virtual U32 getFontHeight() const = 0; virtual U32 getFontBaseLine() const = 0; virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const = 0; virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const = 0; /// This is just for createPlatformFont to call. /// /// @todo Rethink this so we don't have a private public. virtual bool create( const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET ) = 0; static void enumeratePlatformFonts( Vector& fonts, UTF16* fontFamily = NULL ); }; extern PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET); #endif // _PLATFORMFONT_H_