//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORMINPUT_H_ #define _PLATFORMINPUT_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #include "platform/input/event.h" //------------------------------------------------------------------------------ U8 TranslateOSKeyCode( U8 vcode ); U8 TranslateKeyCodeToOS(U8 keycode); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ class InputDevice : public SimObject { protected: char mName[30]; public: struct ObjInfo { InputEventType mType; InputObjectInstances mInst; S32 mMin, mMax; }; inline const char* getDeviceName() { return mName; } virtual bool process() = 0; }; //------------------------------------------------------------------------------ class InputManager : public SimGroup { protected: bool mEnabled; public: inline bool isEnabled() { return mEnabled; } virtual bool enable() = 0; virtual void disable() = 0; virtual void process() = 0; }; enum KEY_STATE { STATE_LOWER, STATE_UPPER, STATE_GOOFY }; //------------------------------------------------------------------------------ class Input { protected: static InputManager* smManager; static bool smActive; /// Current modifier keys. static U8 smModifierKeys; static bool smLastKeyboardActivated; static bool smLastMouseActivated; static bool smLastJoystickActivated; public: static void init(); static void destroy(); static bool enable(); static void disable(); static void activate(); static void deactivate(); static U16 getAscii( U16 keyCode, KEY_STATE keyState ); static U16 getKeyCode( U16 asciiCode ); static bool isEnabled(); static bool isActive(); static void process(); static InputManager* getManager(); static U8 getModifierKeys() {return smModifierKeys;} static void setModifierKeys(U8 mod) {smModifierKeys = mod;} #ifdef LOG_INPUT static void log( const char* format, ... ); #endif /// Global input routing JournaledSignal; post input events here for /// processing. static InputEvent smInputEvent; }; #endif // _H_PLATFORMINPUT_