//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORM_VIDEOINFO_H_ #define _PLATFORM_VIDEOINFO_H_ #include "platform/platform.h" #include "core/util/str.h" #include "core/util/tVector.h" // The purpose of this class is to abstract the gathering of video adapter information. // This information is not specific to the API being used to do the rendering, or // the capabilities of that renderer. That information is queried in a different // class. class PlatformVideoInfo { // # of devices // description // manufacturer // chip set // driver version // VRAM public: enum PVIQueryType { PVI_QueryStart = 0, ///< Start of the enum for looping // The NumAdapters query is the only non-adapter specific query, the following // queries are all specific to an adapter. PVI_NumDevices = 0, ///< Number of sub adapters PVI_Description, ///< String description of the adapter PVI_Name, ///< Card name string PVI_ChipSet, ///< Chipset string PVI_DriverVersion, ///< Driver version string PVI_VRAM, ///< Dedicated video memory in megabytes // Please add query types above this value PVI_QueryCount, ///< Counter so that this enum can be looped over PVI_NumAdapters, ///< Number of adapters on the system }; struct PVIAdapter { U32 numDevices; String description; String name; String chipSet; String driverVersion; U32 vram; }; private: Vector mAdapters; ///< Vector of adapters /// Signal handling method for GFX signals // bool processGFXSignal( GFXDevice::GFXDeviceEventType gfxEvent ); protected: /// This method will be called before any queries are made. All initialization, /// for example Win32 COM startup, should be done in this method. If the return /// value is false, no querys will be made. virtual bool _initialize() = 0; /// This is the query method which subclasses must implement. The querys made /// are all found in the PVIQueryType enum. If NULL is specified for outValue, /// the sub class should simply return true if the query type is supported, and /// false otherwise. virtual bool _queryProperty( const PVIQueryType queryType, const U32 adapterId, String *outValue ) = 0; public: PlatformVideoInfo(); virtual ~PlatformVideoInfo(); bool profileAdapters(); const PVIAdapter &getAdapterInformation( const U32 adapterIndex ) const; }; #endif