//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/types.h" #include "platform/platformAssert.h" #ifndef _PLATFORM_THREADS_MUTEX_H_ #define _PLATFORM_THREADS_MUTEX_H_ // Forward ref used by platform code struct PlatformMutexData; class Mutex { protected: PlatformMutexData *mData; public: Mutex(); virtual ~Mutex(); virtual bool lock(bool block = true); virtual void unlock(); // Old API so that we don't have to change a load of code static void *createMutex() { Mutex *mutex = new Mutex; return (void *)mutex; } static void destroyMutex(void *mutex) { Mutex *realMutex = reinterpret_cast(mutex); delete realMutex; } static bool lockMutex(void *mutex, bool block = true) { Mutex *realMutex = reinterpret_cast(mutex); return realMutex->lock(block); } static void unlockMutex(void *mutex) { Mutex *realMutex = reinterpret_cast(mutex); realMutex->unlock(); } }; /// Helper for simplifying mutex locking code. /// /// This class will automatically unlock a mutex that you've /// locked through it, saving you from managing a lot of complex /// exit cases. For instance: /// /// @code /// MutexHandle handle; /// handle.lock(myMutex); /// /// if(error1) /// return; // Auto-unlocked by handle if we leave here - normally would /// // leave the mutex locked, causing much pain later. /// /// handle.unlock(); /// @endcode class MutexHandle { private: void *mMutexPtr; public: MutexHandle() : mMutexPtr(NULL) { } ~MutexHandle() { if(mMutexPtr) unlock(); } bool lock(void *mutex, bool blocking=false) { AssertFatal(!mMutexPtr, "MutexHandle::lock - shouldn't be locking things twice!"); bool ret = Mutex::lockMutex(mutex, blocking); if(ret) { // We succeeded, do book-keeping. mMutexPtr = mutex; } return ret; } void unlock() { if(mMutexPtr) { Mutex::unlockMutex(mMutexPtr); mMutexPtr = NULL; } } }; #endif // _PLATFORM_THREADS_MUTEX_H_