//----------------------------------------------------------------------------- // Copyright (c) 2014 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_TESTS_ENABLED #include "testing/unitTesting.h" #include "platform/threads/thread.h" TEST(Thread, CallbackAPI) { #define VALUE_TO_SET 10 // This struct exists just so we can define run as a local function. struct thread { // Do some work we can observe. static void body(void* arg) { U32* value = reinterpret_cast(arg); *value = VALUE_TO_SET; } }; // Test most basic Thread API functions. U32 value = ~VALUE_TO_SET; Thread thread(&thread::body, reinterpret_cast(&value)); thread.start(); EXPECT_TRUE(thread.isAlive()); thread.join(); EXPECT_FALSE(thread.isAlive()); EXPECT_EQ(value, VALUE_TO_SET) << "Thread did not set expected value!"; #undef VALUE_TO_SET } TEST(Thread, InheritanceAPI) { #define VALUE_TO_SET 10 // This struct exists just so we can define run as a local function. struct thread : public Thread { U32* mPtr; thread(U32* ptr): mPtr(ptr) {} // Do some work we can observe. virtual void run(void*) { *mPtr = VALUE_TO_SET; } }; // Test most basic Thread API functions. U32 value = ~VALUE_TO_SET; thread thread(&value); thread.start(); EXPECT_TRUE(thread.isAlive()); thread.join(); EXPECT_FALSE(thread.isAlive()); EXPECT_EQ(value, VALUE_TO_SET) << "Thread did not set expected value!"; #undef VALUE_TO_SET } #endif