//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _THREADSAFEREFCOUNT_H_
#define _THREADSAFEREFCOUNT_H_
#ifndef _PLATFORMINTRINSICS_H_
# include "platform/platformIntrinsics.h"
#endif
#ifndef _TYPETRAITS_H_
# include "platform/typetraits.h"
#endif
/// @file
/// Templated code for concurrent reference-counting.
///
/// Part of this code is based on work by J.D. Valois, Michael M. Maged,
/// and Scott L. Michael.
//--------------------------------------------------------------------------
// ThreadSafeRefCount.
//--------------------------------------------------------------------------
/// Baseclass for concurrently reference-counted objects.
///
/// @note NOTE that freshly instantiated objects start out with a reference
/// count of ZERO! Depending on how this class is used, this may not
/// be desirable, so override this behavior in constructors if necessary.
///
/// @param T the class being reference counted; this is passed to this class,
/// so it can call the correct destructor without having to force users
/// to have virtual methods
template< class T, class DeletePolicy = DeleteSingle >
class ThreadSafeRefCount
{
public:
typedef void Parent;
ThreadSafeRefCount()
: mRefCount( 0 ) {}
ThreadSafeRefCount( bool noSet ) {}
bool isShared() const;
U32 getRefCount() const;
void addRef();
void release();
void clearLowestBit();
static T* safeRead( T* const volatile& refPtr );
protected:
U32 mRefCount; ///< Reference count and claim bit. Note that this increments in steps of two.
static U32 decrementAndTestAndSet( U32& refCount );
};
/// @return true if the object is referenced by more than a single
/// reference.
template< class T, class DeletePolicy >
inline bool ThreadSafeRefCount< T, DeletePolicy >::isShared() const
{
return ( mRefCount > 3 );
}
/// Get the current reference count. This method is mostly meant for
/// debugging and should not normally be used.
template< class T, class DeletePolicy >
inline U32 ThreadSafeRefCount< T, DeletePolicy >::getRefCount() const
{
return mRefCount;
}
/// Increase the reference count on the object.
template< class T, class DeletePolicy >
inline void ThreadSafeRefCount< T, DeletePolicy >::addRef()
{
dFetchAndAdd( mRefCount, 2 );
}
/// Decrease the object's reference count and delete the object, if the count
/// drops to zero and claiming the object by the current thread succeeds.
template< class T, class DeletePolicy >
inline void ThreadSafeRefCount< T, DeletePolicy >::release()
{
AssertFatal( mRefCount != 0, "ThreadSafeRefCount::release() - refcount of zero" );
if( decrementAndTestAndSet( mRefCount ) != 0 )
DeletePolicy::destroy( ( T* ) this );
}
/// Dereference a reference-counted pointer in a multi-thread safe way.
template< class T, class DeletePolicy >
T* ThreadSafeRefCount< T, DeletePolicy >::safeRead( T* const volatile& refPtr )
{
while( 1 )
{
// Support tagged pointers here.
T* ptr = TypeTraits< T* >::getUntaggedPtr( refPtr );
if( !ptr )
return 0;
ptr->addRef();
if( ptr == TypeTraits< T* >::getUntaggedPtr( refPtr ) )
return ptr;
else
ptr->release();
}
}
/// Decrement the given reference count. Return 1 if the count dropped to zero
/// and the claim bit has been successfully set; return 0 otherwise.
template< class T, class DeletePolicy >
U32 ThreadSafeRefCount< T, DeletePolicy >::decrementAndTestAndSet( U32& refCount )
{
U32 oldVal;
U32 newVal;
do
{
oldVal = refCount;
newVal = oldVal - 2;
AssertFatal( oldVal >= 2,
"ThreadSafeRefCount::decrementAndTestAndSet() - invalid refcount" );
if( newVal == 0 )
newVal = 1;
}
while( !dCompareAndSwap( refCount, oldVal, newVal ) );
return ( ( oldVal - newVal ) & 1 );
}
///
template< class T, class DeletePolicy >
inline void ThreadSafeRefCount< T, DeletePolicy >::clearLowestBit()
{
AssertFatal( mRefCount % 2 != 0, "ThreadSafeRefCount::clearLowestBit() - invalid refcount" );
U32 oldVal;
U32 newVal;
do
{
oldVal = mRefCount;
newVal = oldVal - 1;
}
while( !dCompareAndSwap( mRefCount, oldVal, newVal ) );
}
//--------------------------------------------------------------------------
// ThreadSafeRef.
//--------------------------------------------------------------------------
/// Reference to a concurrently reference-counted object.
///
/// This class takes care of the reference-counting as well as protecting
/// the reference itself from concurrent operations.
///
/// Tagging allows the pointer contained in the reference to be flagged.
/// Tag state is preserved through updates to the reference.
///
/// @note If you directly assign a freshly created object with a reference
/// count of zero to a ThreadSafeRef, make absolutely sure the ThreadSafeRef
/// is accessed only by a single thread. Otherwise there's a risk of the
/// object being released and freed in midst of trying to set the reference.
template< class T >
class ThreadSafeRef
{
public:
enum ETag
{
TAG_PreserveOld, ///< Preserve existing tagging state when changing pointer.
TAG_PreserveNew, ///< Preserve tagging state of new pointer when changing pointer.
TAG_Set, ///< Set tag when changing pointer; okay if already set.
TAG_Unset, ///< Unset tag when changing pointer; okay if already unset.
TAG_SetOrFail, ///< Set tag when changing pointer; fail if already set.
TAG_UnsetOrFail, ///< Unset tag when changing pointer; fail if already unset.
TAG_FailIfSet, ///< Fail changing pointer when currently tagged.
TAG_FailIfUnset ///< Fail changing pointer when currently untagged.
};
typedef ThreadSafeRef< T > ThisType;
ThreadSafeRef() : mPtr( 0 ) {}
ThreadSafeRef( T* ptr ) : mPtr( ThreadSafeRefCount< T >::safeRead( ptr ) ) {}
ThreadSafeRef( const ThisType& ref ) : mPtr( ThreadSafeRefCount< T >::safeRead( ref.mPtr ) ) {}
~ThreadSafeRef()
{
T* ptr = NULL;
while( !trySetFromTo( mPtr, ptr ) );
}
T* ptr() const { return getUntaggedPtr( mPtr ) ; }
void setTag() { while( !trySetFromTo( mPtr, mPtr, TAG_Set ) ); }
bool isTagged() const { return isTaggedPtr( mPtr ); }
bool trySetFromTo( T* oldVal, T* const volatile& newVal, ETag tag = TAG_PreserveOld );
bool trySetFromTo( T* oldVal, const ThisType& newVal, ETag tag = TAG_PreserveOld );
bool trySetFromTo( const ThisType& oldVal, const ThisType& newVal, ETag tag = TAG_PreserveOld );
static void unsafeWrite( ThisType& ref, T* ptr );
static T* safeRead( T* const volatile& refPtr ) { return ThreadSafeRefCount< T >::safeRead( refPtr ); }
bool operator ==( T* ptr ) const;
bool operator ==( const ThisType& ref ) const;
bool operator !=( T* ptr ) const { return !( *this == ptr ); }
bool operator !=( const ThisType& ref ) const { return !( *this == ref ); }
ThisType& operator =( T* ptr );
ThisType& operator =( const ThisType& ref );
bool operator !() const { return ( ptr() == 0 ); }
T& operator *() const { return *ptr(); }
T* operator ->() const { return ptr(); }
operator T*() const { return ptr(); }
protected:
T* volatile mPtr;
static bool isTaggedPtr( T* ptr ) { return TypeTraits< T* >::isTaggedPtr( ptr ); }
static T* getTaggedPtr( T* ptr ) { return TypeTraits< T* >::getTaggedPtr( ptr ); }
static T* getUntaggedPtr( T* ptr ) { return TypeTraits< T* >::getUntaggedPtr( ptr ); }
};
/// Update the reference from pointing to oldVal to point to newVal.
/// Do so in a thread-safe way.
///
/// This operation will only succeed, if, when doing the pointer-swapping,
/// the reference still points to oldVal. If, however, the reference
/// has been changed in the meantime by another thread, the operation will
/// fail.
///
/// @param oldVal The pointer assumed to currently be contained in this ThreadSafeRef.
/// @param newVal The pointer to store in this ThreadSafeRef.
/// @param tag Operation to perform on the reference's tag field.
///
/// @return true, if the reference now points to newVal.
template< class T >
bool ThreadSafeRef< T >::trySetFromTo( T* oldVal, T* const volatile& newVal, ETag tag )
{
bool setTag = false;
bool getTag = false;
bool isTagged = isTaggedPtr( oldVal );
switch( tag )
{
case TAG_PreserveOld: setTag = isTaggedPtr( oldVal ); break;
case TAG_PreserveNew: setTag = isTaggedPtr( newVal ); break;
case TAG_Set: setTag = true; break;
case TAG_Unset: setTag = false; break;
case TAG_SetOrFail: setTag = true; getTag = true; break;
case TAG_UnsetOrFail: setTag = false; getTag = true; break;
case TAG_FailIfSet: if( isTagged ) return false; break;
case TAG_FailIfUnset: if( !isTagged ) return false; break;
}
T* newValPtr = ( setTag
? getTaggedPtr( ThreadSafeRefCount< T >::safeRead( newVal ) )
: getUntaggedPtr( ThreadSafeRefCount< T >::safeRead( newVal ) ) );
if( dCompareAndSwap( mPtr,
( getTag
? ( setTag
? getUntaggedPtr( oldVal )
: getTaggedPtr( oldVal ) )
: oldVal ),
newValPtr ) )
{
if( getUntaggedPtr( oldVal ) )
getUntaggedPtr( oldVal )->release();
return true;
}
else
{
if( getUntaggedPtr( newValPtr ) )
getUntaggedPtr( newValPtr )->release();
return false;
}
}
template< class T >
inline bool ThreadSafeRef< T >::trySetFromTo( T* oldVal, const ThisType& newVal, ETag tag )
{
return trySetFromTo( oldVal, newVal.mPtr, tag );
}
template< class T >
inline bool ThreadSafeRef< T >::trySetFromTo( const ThisType& oldVal, const ThisType& newVal, ETag tag )
{
return trySetFromTo( oldVal.mPtr, newVal.mPtr, tag );
}
/// Update ref to point to ptr but do not release an existing
/// reference held by ref nor do the operation in a thread-safe way.
///
/// This method is only for when you absolutely know that your
/// thread is the only thread operating on a reference and you
/// are keeping track of reference counts yourself.
///
/// @param ref The reference to update.
/// @param ptr The new pointer to store in ref.
template< class T >
inline void ThreadSafeRef< T >::unsafeWrite( ThisType& ref, T* ptr )
{
ref.mPtr = ptr;
}
template< class T >
inline bool ThreadSafeRef< T >::operator ==( T* p ) const
{
return ( ptr() == p );
}
template< class T >
inline bool ThreadSafeRef< T >::operator ==( const ThisType& ref ) const
{
return ( ptr() == ref.ptr() );
}
template< class T >
inline ThreadSafeRef< T >& ThreadSafeRef< T >::operator =( T* ptr )
{
while( !trySetFromTo( mPtr, ptr, TAG_PreserveNew ) );
return *this;
}
template< class T >
inline ThreadSafeRef< T >& ThreadSafeRef< T >::operator =( const ThisType& ref )
{
while( !trySetFromTo( mPtr, ref, TAG_PreserveNew ) );
return *this;
}
template< typename T >
struct TypeTraits< ThreadSafeRef< T > > : public TypeTraits< T* > {};
template< typename T >
inline T& Deref( ThreadSafeRef< T >& ref )
{
return *ref;
}
template< typename T >
inline T& Deref( const ThreadSafeRef< T >& ref )
{
return *ref;
}
#endif // _THREADSAFEREFCOUNT_H_