//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #pragma once #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _EVENT_H_ #include "platform/input/event.h" #endif #include #include // these will be used to construct the user preference directory where // created files will be stored (~/PREF_DIR_ROOT/PREF_DIR_GAME_NAME) #define PREF_DIR_ROOT ".garagegames" #define PREF_DIR_GAME_NAME "torqueDemo" // event codes for custom SDL events const S32 TORQUE_SETVIDEOMODE = 1; extern bool GL_EXT_Init( void ); extern void PlatformBlitInit( void ); // Process Control functions void Cleanup(bool minimal=false); void ImmediateShutdown(S32 exitCode, S32 signalNum = 0); void ProcessControlInit(); bool AcquireProcessMutex(const char *mutexName); // Utility functions // Convert a string to lowercase in place char *strtolwr(char* str); void DisplayErrorAlert(const char* errMsg, bool showSDLError = true); // Just like strstr, except case insensitive // (Found this function at http://www.codeguru.com/string/stristr.html) extern const char *stristr(const char *szStringToBeSearched, const char *szSubstringToSearchFor); extern "C" { // x86UNIX doesn't have a way to automatically get the executable file name void setExePathName(const char* exePathName); }