//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _POSIXVOLUME_H_ #define _POSIXVOLUME_H_ #ifndef _VOLUME_H_ #include "core/volume.h" #endif #include #include #include namespace Torque { using namespace FS; namespace Posix { //----------------------------------------------------------------------------- class PosixFileSystem: public FileSystem { String _volume; public: PosixFileSystem(String volume); ~PosixFileSystem(); String getTypeStr() const { return "POSIX"; } FileNodeRef resolve(const Path& path); FileNodeRef create(const Path& path,FileNode::Mode); bool remove(const Path& path); bool rename(const Path& from,const Path& to); Path mapTo(const Path& path); Path mapFrom(const Path& path); }; //----------------------------------------------------------------------------- /// Posix stdio file access. /// This class makes use the fopen, fread and fwrite for buffered io. class PosixFile: public File { friend class PosixFileSystem; Path _path; String _name; FILE* _handle; NodeStatus _status; PosixFile(const Path& path,String name); bool _updateInfo(); void _updateStatus(); public: ~PosixFile(); Path getName() const; NodeStatus getStatus() const; bool getAttributes(Attributes*); U32 getPosition(); U32 setPosition(U32,SeekMode); bool open(AccessMode); bool close(); U32 read(void* dst, U32 size); U32 write(const void* src, U32 size); private: U32 calculateChecksum(); }; //----------------------------------------------------------------------------- class PosixDirectory: public Directory { friend class PosixFileSystem; Path _path; String _name; DIR* _handle; NodeStatus _status; PosixDirectory(const Path& path,String name); void _updateStatus(); public: ~PosixDirectory(); Path getName() const; NodeStatus getStatus() const; bool getAttributes(Attributes*); bool open(); bool close(); bool read(Attributes*); private: U32 calculateChecksum(); }; } // Namespace } // Namespace #endif