//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platformAssert.h" #include "platform/threads/semaphore.h" #include #include class PlatformSemaphore { public: SDL_sem *semaphore; PlatformSemaphore(S32 initialCount) { semaphore = SDL_CreateSemaphore(initialCount); AssertFatal(semaphore, "PlatformSemaphore constructor - Failed to create SDL Semaphore."); } ~PlatformSemaphore() { SDL_DestroySemaphore(semaphore); } }; Semaphore::Semaphore(S32 initialCount) { mData = new PlatformSemaphore(initialCount); } Semaphore::~Semaphore() { AssertFatal(mData, "Semaphore destructor - Invalid semaphore."); delete mData; } bool Semaphore::acquire(bool block, S32 timeoutMS) { AssertFatal(mData && mData->semaphore, "Semaphore::acquire - Invalid semaphore."); if (block) { // Semaphore acquiring is different from the MacOS/Win realization because SDL_SemWaitTimeout() with "infinite" timeout can be too heavy on some platforms. // (see "man SDL_SemWaitTimeout(3)" for more info) // "man" states to avoid the use of SDL_SemWaitTimeout at all, but at current stage this looks like a valid and working solution, so keeping it this way. // [bank / Feb-2010] if (timeoutMS == -1) { if (SDL_SemWait(mData->semaphore) < 0) AssertFatal(false, "Semaphore::acquie - Wait failed."); } else { if (SDL_SemWaitTimeout(mData->semaphore, timeoutMS) < 0) AssertFatal(false, "Semaphore::acquie - Wait with timeout failed."); } return (true); } else { int res = SDL_SemTryWait(mData->semaphore); return (res == 0); } } void Semaphore::release() { AssertFatal(mData, "Semaphore::releaseSemaphore - Invalid semaphore."); SDL_SemPost(mData->semaphore); }