//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformWin32/platformWin32.h" #include "platform/threads/semaphore.h" class PlatformSemaphore { public: HANDLE *semaphore; PlatformSemaphore(S32 initialCount) { semaphore = new HANDLE; *semaphore = CreateSemaphore(0, initialCount, S32_MAX, 0); } ~PlatformSemaphore() { CloseHandle(*(HANDLE*)(semaphore)); delete semaphore; semaphore = NULL; } }; Semaphore::Semaphore(S32 initialCount) { mData = new PlatformSemaphore(initialCount); } Semaphore::~Semaphore() { AssertFatal(mData && mData->semaphore, "Semaphore::destroySemaphore: invalid semaphore"); delete mData; } bool Semaphore::acquire(bool block, S32 timeoutMS) { AssertFatal(mData && mData->semaphore, "Semaphore::acquireSemaphore: invalid semaphore"); if(block) { WaitForSingleObject(*(HANDLE*)(mData->semaphore), timeoutMS != -1 ? timeoutMS : INFINITE ); return(true); } else { DWORD result = WaitForSingleObject(*(HANDLE*)(mData->semaphore), 0); return(result == WAIT_OBJECT_0); } } void Semaphore::release() { AssertFatal(mData && mData->semaphore, "Semaphore::releaseSemaphore: invalid semaphore"); ReleaseSemaphore(*(HANDLE*)(mData->semaphore), 1, 0); }