//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _RENDERFORCEDMATMESHMGR_H_ #define _RENDERFORCEDMATMESHMGR_H_ #ifndef _RENDERMESHMGR_H_ #include "renderInstance/renderMeshMgr.h" #endif class Material; /// Basically the same as RenderMeshMgr, but will override the material of the instance. class ForcedMaterialMeshMgr : public RenderMeshMgr { typedef RenderMeshMgr Parent; public: ForcedMaterialMeshMgr(); ForcedMaterialMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder, BaseMatInstance* overrideMaterial); virtual ~ForcedMaterialMeshMgr(); void setOverrideMaterial(BaseMatInstance* overrideMaterial); // RenderBinManager interface virtual void render(SceneRenderState * state); DECLARE_CONOBJECT(ForcedMaterialMeshMgr); static void initPersistFields(); private: BaseMatInstance* mOverrideInstance; SimObjectPtr mOverrideMaterial; static const char* _getOverrideMat( void* object, const char* data ); static bool _setOverrideMat( void *object, const char *index, const char *data ); }; #endif