//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _RENDERTERRAINMGR_H_ #define _RENDERTERRAINMGR_H_ #ifndef _RENDERBINMANAGER_H_ #include "renderInstance/renderBinManager.h" #endif #ifndef _GFXVERTEXBUFFER_H_ #include "gfx/gfxVertexBuffer.h" #endif #ifndef _GFXPRIMITIVEBUFFER_H_ #include "gfx/gfxPrimitiveBuffer.h" #endif class TerrCell; class GFXTextureObject; class TerrainCellMaterial; /// The render instance for terrain cells. struct TerrainRenderInst : public RenderInst { GFXVertexBuffer *vertBuff; GFXPrimitiveBuffer *primBuff; GFXPrimitive prim; BaseMatInstance *mat; const MatrixF *objectToWorldXfm; TerrainCellMaterial *cellMat; /// The lights we pass to the material for /// this cell in order light importance. LightInfo *lights[8]; void clear() { dMemset( this, 0, sizeof( TerrainRenderInst ) ); type = RenderPassManager::RIT_Terrain; } }; /// class RenderTerrainMgr : public RenderBinManager { typedef RenderBinManager Parent; protected: Vector mInstVector; static bool smRenderWireframe; static S32 smCellsRendered; static S32 smOverrideCells; static S32 smDrawCalls; static bool _clearStats( GFXDevice::GFXDeviceEventType type ); // RenderBinManager virtual void internalAddElement( RenderInst *inst ); public: RenderTerrainMgr(); RenderTerrainMgr( F32 renderOrder, F32 processAddOrder ); virtual ~RenderTerrainMgr(); // ConsoleObject static void initPersistFields(); DECLARE_CONOBJECT(RenderTerrainMgr); // RenderBinManager virtual void sort(); virtual void render( SceneRenderState *state ); virtual void clear(); }; #endif // _RENDERTERRAINMGR_H_