//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _FOGSTRUCTS_H_ #define _FOGSTRUCTS_H_ /// The aerial fog settings. struct FogData { F32 density; F32 densityOffset; F32 atmosphereHeight; LinearColorF color; FogData() { density = 0.0f; densityOffset = 0.0f; atmosphereHeight = 0.0f; color.set( 0.5f, 0.5f, 0.5f, 1.0f ); } }; /// The water fog settings. struct WaterFogData { F32 density; F32 densityOffset; F32 wetDepth; F32 wetDarkening; ColorI color; PlaneF plane; F32 depthGradMax; WaterFogData() { density = 0.0f; densityOffset = 0.0f; wetDepth = 0.0f; wetDarkening = 0.0f; color = ColorI(128, 128, 128, 128); plane.set( 0.0f, 0.0f, 1.0f, 1e10 ); // Default to global bounds distance depthGradMax = 0.0f; } }; #endif // _FOGSTRUCTS_H_