//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _REFLECTOR_H_ #define _REFLECTOR_H_ #ifndef _GFXCUBEMAP_H_ #include "gfx/gfxCubemap.h" #endif #ifndef _GFXTARGET_H_ #include "gfx/gfxTarget.h" #endif #ifndef _SIMDATABLOCK_H_ #include "console/simDatablock.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _MATHUTIL_FRUSTUM_H_ #include "math/util/frustum.h" #endif struct CameraQuery; class Point2I; class Frustum; class SceneManager; class SceneObject; class GFXOcclusionQuery; struct ReflectParams { const CameraQuery *query; Point2I viewportExtent; Frustum culler; U32 startOfUpdateMs; S8 eyeId; }; class ReflectorDesc : public SimDataBlock { typedef SimDataBlock Parent; public: ReflectorDesc(); virtual ~ReflectorDesc(); DECLARE_CONOBJECT( ReflectorDesc ); static void initPersistFields(); virtual void packData( BitStream *stream ); virtual void unpackData( BitStream* stream ); virtual bool preload( bool server, String &errorStr ); U32 texSize; F32 nearDist; F32 farDist; U32 objectTypeMask; F32 detailAdjust; F32 priority; U32 maxRateMs; bool useOcclusionQuery; //U32 lastLodSize; }; class ReflectorBase { public: ReflectorBase(); virtual ~ReflectorBase(); bool isEnabled() const { return mEnabled; } virtual void unregisterReflector(); virtual F32 calcScore( const ReflectParams ¶ms ); virtual void updateReflection( const ReflectParams ¶ms ) {} GFXOcclusionQuery* getOcclusionQuery() const { return mOcclusionQuery; } bool isOccluded() const { return mOccluded; } /// Returns true if this reflector is in the process of rendering. bool isRendering() const { return mIsRendering; } /// Signifies that the query has not finished yet and a new query /// does not need to be submitted. bool mQueryPending; protected: bool mEnabled; bool mIsRendering; GFXOcclusionQuery *mOcclusionQuery; bool mOccluded; SceneObject *mObject; ReflectorDesc *mDesc; public: // These are public because some of them // are exposed as fields. F32 score; U32 lastUpdateMs; }; typedef Vector ReflectorList; class CubeReflector : public ReflectorBase { typedef ReflectorBase Parent; public: CubeReflector(); virtual ~CubeReflector() {} void registerReflector( SceneObject *inObject, ReflectorDesc *inDesc ); virtual void unregisterReflector(); virtual void updateReflection( const ReflectParams ¶ms, Point3F explicitPostion = Point3F::Max); GFXCubemap* getCubemap() const { return mCubemap; } void updateFace( const ReflectParams ¶ms, U32 faceidx, Point3F explicitPostion = Point3F::Max); F32 calcFaceScore( const ReflectParams ¶ms, U32 faceidx ); protected: GFXTexHandle mDepthBuff; GFXTextureTargetRef mRenderTarget; GFXCubemapHandle mCubemap; U32 mLastTexSize; class CubeFaceReflector : public ReflectorBase { typedef ReflectorBase Parent; friend class CubeReflector; public: U32 faceIdx; CubeReflector *cube; virtual void updateReflection( const ReflectParams ¶ms ) { cube->updateFace( params, faceIdx ); } virtual F32 calcScore( const ReflectParams ¶ms ); }; CubeFaceReflector mFaces[6]; }; class PlaneReflector : public ReflectorBase { typedef ReflectorBase Parent; public: PlaneReflector() { refplane.set( Point3F(0,0,0), Point3F(0,0,1) ); objectSpace = false; mLastTexSize = Point2I(0,0); } virtual ~PlaneReflector() {} void registerReflector( SceneObject *inObject, ReflectorDesc *inDesc ); virtual F32 calcScore( const ReflectParams ¶ms ); virtual void updateReflection( const ReflectParams ¶ms ); /// Set up the GFX matrices void setGFXMatrices( const MatrixF &camTrans ); /// Set up camera matrix for a reflection on the plane MatrixF getCameraReflection( const MatrixF &camTrans ); /// Oblique frustum clipping - use near plane of zbuffer as a clip plane MatrixF getFrustumClipProj( MatrixF &modelview ); protected: Point2I mLastTexSize; // The camera position at the last update. Point3F mLastPos; // The camera direction at the last update. VectorF mLastDir; public: GFXTextureTargetRef reflectTarget; GFXTexHandle innerReflectTex[2]; /// < Textures we actually render to GFXTexHandle reflectTex; ///< Last texture we rendered to GFXTexHandle depthBuff; PlaneF refplane; bool objectSpace; }; #endif // _REFLECTOR_H_