//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "scene/sceneTracker.h" //============================================================================= // SceneObjectLink. //============================================================================= //----------------------------------------------------------------------------- SceneObjectLink::SceneObjectLink( SceneTracker* tracker, SceneObject* object ) : mObject( object ), mTracker( tracker ), mNextLink( NULL ), mPrevLink( NULL ) { if( object ) { mNextLink = object->mSceneObjectLinks; if( mNextLink ) mNextLink->mPrevLink = this; object->mSceneObjectLinks = this; } } //----------------------------------------------------------------------------- SceneObjectLink::~SceneObjectLink() { if( mObject ) { // Unlink from SceneObject's tracker list. if( mNextLink ) mNextLink->mPrevLink = mPrevLink; if( mPrevLink ) mPrevLink->mNextLink = mNextLink; else mObject->mSceneObjectLinks = mNextLink; } } //----------------------------------------------------------------------------- void SceneObjectLink::update() { getTracker()->updateObject( this ); } //----------------------------------------------------------------------------- SceneObjectLink* SceneObjectLink::getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject ) { for( SceneObjectLink* link = fromObject->mSceneObjectLinks; link != NULL; link = link->getNextLink() ) if( link->getTracker() == tracker ) return link; return NULL; } //============================================================================= // SceneObjectLink. //============================================================================= //----------------------------------------------------------------------------- SceneTracker::SceneTracker( bool isClientTracker, U32 typeMask ) : mIsClientTracker( isClientTracker ), mObjectTypeMask( typeMask ) { // Hook up to SceneObject add/remove notifications. SceneObject::smSceneObjectAdd.notify( this, &SceneTracker::registerObject ); SceneObject::smSceneObjectRemove.notify( this, &SceneTracker::unregisterObject ); } //----------------------------------------------------------------------------- SceneTracker::~SceneTracker() { SceneObject::smSceneObjectAdd.remove( this, &SceneTracker::registerObject ); SceneObject::smSceneObjectRemove.remove( this, &SceneTracker::unregisterObject ); } //----------------------------------------------------------------------------- void SceneTracker::init() { // Register existing scene graph objects. SceneContainer* container; if( isClientTracker() ) container = &gClientContainer; else container = &gServerContainer; container->findObjects( getObjectTypeMask(), ( SceneContainer::FindCallback ) &_containerFindCallback, this ); } //----------------------------------------------------------------------------- void SceneTracker::_containerFindCallback( SceneObject* object, SceneTracker* tracker ) { tracker->registerObject( object ); }