//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SGUTIL_H_ #define _SGUTIL_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _MPOINT3_H_ #include "math/mPoint3.h" #endif class Frustum; class RectI; class MatrixF; class PlaneF; struct SGWinding { Point3F points[32]; U32 numPoints; }; bool sgComputeNewFrustum(const Frustum &oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI& oldViewport, const SGWinding* windings, const U32 numWindings, const MatrixF& modelview, F64 *newFrustum, RectI& newViewport, const bool flippedMatrix); /// Compute frustrum planes. /// /// Frustum parameters are: /// - [0] = left /// - [1] = right /// - [2] = top /// - [3] = bottom /// - [4] = near /// - [5] = far void sgComputeOSFrustumPlanes(const F64 frustumParameters[6], const MatrixF& worldSpaceToObjectSpace, const Point3F& wsCamPoint, PlaneF& outFarPlane, PlaneF& outXMinPlane, PlaneF& outXMaxPlane, PlaneF& outYMinPlane, PlaneF& outYMaxPlane); void sgOrientClipPlanes(PlaneF * planes, const Point3F & camPos, const Point3F & leftUp, const Point3F & leftDown, const Point3F & rightUp, const Point3F & rightDown); #endif // _H_SGUTIL_