//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SIMPATH_H_ #define _SIMPATH_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _GFXSTATEBLOCK_H_ #include "gfx/gfxStateBlock.h" #endif #ifndef _GFXVERTEXBUFFER_H_ #include "gfx/gfxVertexBuffer.h" #endif #ifndef _GFXPRIMITIVEBUFFER_H_ #include "gfx/gfxPrimitiveBuffer.h" #endif #ifndef _STATICSHAPE_H_ #include "T3D/staticShape.h" #endif class BaseMatInstance; struct PathShapeData; namespace SimPath { //-------------------------------------------------------------------------- /// A path! class Path : public GameBase { typedef GameBase Parent; public: enum : U32 { NoPathIndex = 0xFFFFFFFF }; private: U32 mPathIndex; F32 mPathSpeed; bool mIsLooping; PathShapeData* mDataBlock; S32 mSpawnCount; S32 mMinDelay; S32 mMaxDelay; protected: bool onAdd(); void onRemove(); public: Path(); ~Path(); void addObject(SimObject*); void removeObject(SimObject*); void sortMarkers(); void updatePath(); bool isLooping() { return mIsLooping; } U32 getPathIndex() const; DECLARE_CONOBJECT(Path); static void initPersistFields(); DECLARE_CALLBACK(void, onAdd, (SimObjectId ID)); }; //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- inline U32 Path::getPathIndex() const { return mPathIndex; } } // Namespace //-------------------------------------------------------------------------- class Marker : public SceneObject { typedef SceneObject Parent; friend class Path; public: enum SmoothingType { SmoothingTypeLinear, SmoothingTypeSpline, SmoothingTypeAccelerate, }; enum KnotType { KnotTypeNormal, KnotTypePositionOnly, KnotTypeKink, }; U32 mSeqNum; String mHitCommand; U32 mSmoothingType; U32 mKnotType; U32 mMSToNext; // Rendering protected: void prepRenderImage(SceneRenderState *state); void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance* overrideMat); protected: bool onAdd(); void onRemove(); void onGroupAdd(); void onEditorEnable(); void onEditorDisable(); static void initGFXResources(); static GFXStateBlockRef smStateBlock; static GFXVertexBufferHandle smVertexBuffer; static GFXPrimitiveBufferHandle smPrimitiveBuffer; public: Marker(); ~Marker(); DECLARE_CONOBJECT(Marker); static void initPersistFields(); void inspectPostApply(); U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); }; typedef Marker::SmoothingType MarkerSmoothingType; typedef Marker::KnotType MarkerKnotType; DefineEnumType( MarkerSmoothingType ); DefineEnumType( MarkerKnotType ); #endif // _H_PATH