//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SCENEROOTZONE_H_ #define _SCENEROOTZONE_H_ #ifndef _SCENESIMPLEZONE_H_ #include "scene/zones/sceneSimpleZone.h" #endif /// Root zone in a scene. /// /// The root zone is an infinite zone that contains all others zones and /// objects in the scene. /// /// This class is not declared as a ConsoleObject and is not visible /// from TorqueScript. SceneRootZone objects are not registered with the /// Sim system. class SceneRootZone : public SceneSimpleZone { public: typedef SceneSimpleZone Parent; protected: // SceneObject. virtual bool onSceneAdd(); virtual void onSceneRemove(); public: SceneRootZone(); // SimObject. virtual bool onAdd(); virtual void onRemove(); virtual String describeSelf() const; // SceneObject. virtual bool containsPoint( const Point3F &point ) const; // SceneZoneSpace. virtual U32 getPointZone( const Point3F &p ) const; virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ); }; #endif //_SCENEROOTZONE_H_