//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SFXNULLVOICE_H_ #define _SFXNULLVOICE_H_ #ifndef _SFXVOICE_H_ #include "sfx/sfxVoice.h" #endif #ifndef _TIMESOURCE_H_ #include "core/util/timeSource.h" #endif class SFXNullBuffer; class SFXNullVoice : public SFXVoice { public: typedef SFXVoice Parent; friend class SFXNullDevice; protected: typedef GenericTimeSource< VirtualMSTimer > TimeSource; SFXNullVoice( SFXNullBuffer* buffer ); /// The virtual play timer. mutable TimeSource mPlayTimer; /// bool mIsLooping; // SFXVoice. virtual SFXStatus _status() const; virtual void _play(); virtual void _pause(); virtual void _stop(); virtual void _seek( U32 sample ); virtual U32 _tell() const; /// U32 _getPlayTime() const { return mPlayTimer.getPosition(); } public: virtual ~SFXNullVoice(); /// SFXVoice SFXStatus getStatus() const; void setPosition( U32 sample ); void play( bool looping ); void setMinMaxDistance( F32 min, F32 max ); void setVelocity( const VectorF& velocity ); void setTransform( const MatrixF& transform ); void setVolume( F32 volume ); void setPitch( F32 pitch ); void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume ); }; #endif // _SFXNULLVOICE_H_