//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "sfx/sfxMemoryStream.h" #include "platform/typetraits.h" #include "console/console.h" SFXMemoryStream::SFXMemoryStream( const SFXFormat& format, SourceStreamType* stream, U32 numSamples ) : IInputStreamFilter< U8, SourceStreamType* >( stream ), mFormat( format ), mNumSamplesTotal( numSamples ), mNumSamplesLeft( numSamples ), mCurrentPacket( NULL ), mCurrentPacketOffset( 0 ) { } void SFXMemoryStream::reset() { if( dynamic_cast< IResettable* >( getSourceStream() ) ) { reinterpret_cast< IResettable* >( getSourceStream() )->reset(); if( mCurrentPacket ) destructSingle( mCurrentPacket ); mCurrentPacket = NULL; mCurrentPacketOffset = 0; mNumSamplesLeft = mNumSamplesTotal; } else Con::errorf( "SFXMemoryStream - cannot reset source stream" ); } U32 SFXMemoryStream::read( U8* buffer, U32 length ) { U32 bufferOffset = 0; // Determine how much we're supposed to read. U32 numBytesToCopy = length; if( mNumSamplesLeft != U32_MAX ) numBytesToCopy = getMin( length, mNumSamplesLeft * mFormat.getBytesPerSample() ); numBytesToCopy -= numBytesToCopy % mFormat.getBytesPerSample(); // Copy the data. U32 numBytesLeftToCopy = numBytesToCopy; while( numBytesLeftToCopy ) { // If we have a current packet, use its data. if( mCurrentPacket ) { U32 numBytesLeftInCurrentPacket = mCurrentPacket->size - mCurrentPacketOffset; // Copy data. if( numBytesLeftInCurrentPacket ) { const U32 remainingNumBytesToCopy = getMin( numBytesLeftInCurrentPacket, numBytesLeftToCopy ); dMemcpy( &buffer[ bufferOffset ], &mCurrentPacket->data[ mCurrentPacketOffset ], remainingNumBytesToCopy); bufferOffset += remainingNumBytesToCopy; mCurrentPacketOffset += remainingNumBytesToCopy; numBytesLeftInCurrentPacket -= remainingNumBytesToCopy; numBytesLeftToCopy -= remainingNumBytesToCopy; } // Discard the packet if there's no data left. if( !numBytesLeftInCurrentPacket ) { destructSingle( mCurrentPacket ); mCurrentPacket = NULL; mCurrentPacketOffset = 0; } } else { // Read a new packet. if( !getSourceStream()->read( &mCurrentPacket, 1 ) ) break; } } // Update count of remaining samples. U32 numBytesCopied = numBytesToCopy - numBytesLeftToCopy; if( mNumSamplesLeft != U32_MAX ) mNumSamplesLeft -= ( numBytesCopied / mFormat.getBytesPerSample() ); return numBytesCopied; }