//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "shaderGen/conditionerFeature.h" #include "shaderGen/shaderOp.h" #include "shaderGen/featureMgr.h" #include "gfx/gfxDevice.h" #include "gfx/gfxStringEnumTranslate.h" #include "core/stream/fileStream.h" #include "materials/shaderData.h" #include "core/util/safeDelete.h" const String ConditionerFeature::ConditionerIncludeFileName = "autogenConditioners.h"; bool ConditionerFeature::smDirtyConditioners = true; Vector ConditionerFeature::smConditioners; ConditionerFeature::ConditionerFeature( const GFXFormat bufferFormat ) : mBufferFormat(bufferFormat) { dMemset( mMethodDependency, 0, sizeof( mMethodDependency ) ); smConditioners.push_back( this ); smDirtyConditioners = true; } ConditionerFeature::~ConditionerFeature() { for( U32 i = 0; i < NumMethodTypes; i++ ) SAFE_DELETE( mMethodDependency[i] ); smConditioners.remove( this ); smDirtyConditioners = true; } LangElement *ConditionerFeature::assignOutput( Var *unconditionedOutput, ShaderFeature::OutputTarget outputTarget /* = ShaderFeature::DefaultTarget*/ ) { LangElement *assign; MultiLine *meta = new MultiLine; meta->addStatement( new GenOp( avar( "\r\n\r\n // output buffer format: %s\r\n", GFXStringTextureFormat[getBufferFormat()] ) ) ); // condition the output Var *conditionedOutput = _conditionOutput( unconditionedOutput, meta ); // search for color var Var *color = (Var*) LangElement::find( getOutputTargetVarName(outputTarget) ); if ( !color ) { // create color var color = new Var; if(GFX->getAdapterType() == OpenGL) { color->setName( getOutputTargetVarName(outputTarget) ); color->setType( "vec4" ); color->setStructName( "OUT" ); assign = new GenOp( "@ = vec4(@)", color, conditionedOutput ); } else { color->setType( "fragout" ); color->setName( getOutputTargetVarName(outputTarget) ); color->setStructName( "OUT" ); assign = new GenOp( "@ = @", color, conditionedOutput ); } } else { if (GFX->getAdapterType() == OpenGL) assign = new GenOp( "@ = vec4(@)", color, conditionedOutput); else assign = new GenOp( "@ = @", color, conditionedOutput ); } meta->addStatement( new GenOp( " @;\r\n", assign ) ); return meta; } Var *ConditionerFeature::_conditionOutput( Var *unconditionedOutput, MultiLine *meta ) { meta->addStatement( new GenOp( " // generic conditioner: no conditioning performed\r\n" ) ); return unconditionedOutput; } Var *ConditionerFeature::_unconditionInput( Var *conditionedInput, MultiLine *meta ) { meta->addStatement( new GenOp( " // generic conditioner: no conditioning performed\r\n" ) ); return conditionedInput; } const String &ConditionerFeature::getShaderMethodName( MethodType methodType ) { if ( mConditionMethodName.isEmpty() ) { const U32 hash = getName().getHashCaseInsensitive(); mUnconditionMethodName = avar("autogen%s_%08x", "Uncondition", hash ); mConditionMethodName = avar("autogen%s_%08x", "Condition", hash ); } return methodType == UnconditionMethod ? mUnconditionMethodName : mConditionMethodName; } ConditionerMethodDependency* ConditionerFeature::getConditionerMethodDependency( MethodType methodType ) { if ( mMethodDependency[methodType] == NULL ) mMethodDependency[methodType] = new ConditionerMethodDependency( this, methodType ); return mMethodDependency[methodType]; } void ConditionerFeature::_print( Stream *stream ) { _printMethod( ConditionMethod, getShaderMethodName( ConditionMethod ), *stream ); LangElement::deleteElements(); _printMethod( UnconditionMethod, getShaderMethodName( UnconditionMethod ), *stream ); LangElement::deleteElements(); } void ConditionerFeature::_updateConditioners() { smDirtyConditioners = false; String includePath = "shadergen:/" + ConditionerIncludeFileName; FileStream stream; if ( !stream.open( includePath, Torque::FS::File::Write ) ) return; for ( U32 i=0; i < smConditioners.size(); i++ ) smConditioners[i]->_print( &stream ); } Var *ConditionerFeature::printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) { Var *methodVar = new Var; methodVar->setName(methodName); DecOp *methodDecl = new DecOp(methodVar); const bool isCondition = (methodType == ConditionerFeature::ConditionMethod); Var *paramVar = new Var; paramVar->setName(avar("%sconditioned%sput", isCondition ? "un" : "", isCondition ? "Out" : "In")); DecOp *paramDecl = new DecOp(paramVar); if(GFX->getAdapterType() == OpenGL) { methodVar->setType("vec4"); paramVar->setType("vec4"); } else { methodVar->setType("inline float4"); paramVar->setType("in float4"); } // Method header and opening bracket meta->addStatement( new GenOp( "@(@)\r\n", methodDecl, paramDecl ) ); meta->addStatement( new GenOp( "{\r\n" ) ); return paramVar; } void ConditionerFeature::printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta ) { // Return and closing bracket meta->addStatement( new GenOp( "\r\n return @;\r\n", retVar ) ); meta->addStatement( new GenOp( "}\r\n" ) ); } void ConditionerFeature::_printMethod( MethodType methodType, const String &methodName, Stream &stream ) { MultiLine *meta = new MultiLine; printHeaderComment( methodType, methodName, stream, meta ); Var *paramVar = printMethodHeader( methodType, methodName, stream, meta ); Var *unconditionedInput = NULL; if( methodType == UnconditionMethod ) unconditionedInput = _unconditionInput( paramVar, meta ); else unconditionedInput = _conditionOutput( paramVar, meta ); printMethodFooter( methodType, unconditionedInput, stream, meta ); printFooterComment( methodType, methodName, stream, meta ); meta->print(stream); } void ConditionerFeature::printHeaderComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) { meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) ); meta->addStatement( new GenOp( avar( "// Autogenerated '%s' %s Method\r\n", getName().c_str(), methodType == ConditionMethod ? "Condition" : "Uncondition" ) ) ); meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) ); } void ConditionerFeature::printFooterComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) { meta->addStatement( new GenOp( "\r\n\r\n" ) ); } void ConditionerMethodDependency::print( Stream &s ) const { mConditioner->_printMethod(mMethodType, mConditioner->getShaderMethodName(mMethodType), s); } void ConditionerMethodDependency::createMethodMacro( const String &methodName, Vector ¯os ) { GFXShaderMacro conditionerMethodMacro; conditionerMethodMacro.name = methodName; conditionerMethodMacro.value = mConditioner->getShaderMethodName(mMethodType); macros.push_back(conditionerMethodMacro); }