//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ASSIMP_APPMESH_H_ #define _ASSIMP_APPMESH_H_ #ifndef _APPMESH_H_ #include "ts/loader/appMesh.h" #endif #ifndef _TSSHAPELOADER_H_ #include "ts/loader/tsShapeLoader.h" #endif #ifndef _ASSIMP_APPNODE_H_ #include "ts/assimp/assimpAppNode.h" #endif class AssimpAppMesh : public AppMesh { typedef AppMesh Parent; protected: class AssimpAppNode* appNode; ///< Pointer to the node that owns this mesh const struct aiMesh* mMeshData; bool mIsSkinMesh; static bool fixedSizeEnabled; ///< Set to true to fix the detail size to a particular value for all geometry static S32 fixedSize; ///< The fixed detail size value for all geometry public: AssimpAppMesh(const struct aiMesh* mesh, AssimpAppNode* node); ~AssimpAppMesh() { //delete geomExt; } void lookupSkinData(); static void fixDetailSize(bool fixed, S32 size=2) { fixedSizeEnabled = fixed; fixedSize = size; } /// Get the name of this mesh /// /// @return A string containing the name of this mesh const char *getName(bool allowFixed=true); //----------------------------------------------------------------------- /// Get a floating point property value /// /// @param propName Name of the property to get /// @param defaultVal Reference to variable to hold return value /// /// @return True if a value was set, false if not bool getFloat(const char *propName, F32 &defaultVal) { return appNode->getFloat(propName,defaultVal); } /// Get an integer property value /// /// @param propName Name of the property to get /// @param defaultVal Reference to variable to hold return value /// /// @return True if a value was set, false if not bool getInt(const char *propName, S32 &defaultVal) { return appNode->getInt(propName,defaultVal); } /// Get a boolean property value /// /// @param propName Name of the property to get /// @param defaultVal Reference to variable to hold return value /// /// @return True if a value was set, false if not bool getBool(const char *propName, bool &defaultVal) { return appNode->getBool(propName,defaultVal); } /// Return true if this mesh is a skin bool isSkin() { return mIsSkinMesh; } /// Generate the vertex, normal and triangle data for the mesh. /// /// @param time Time at which to generate the mesh data /// @param objectOffset Transform to apply to the generated data (bounds transform) void lockMesh(F32 time, const MatrixF& objOffset); /// Get the transform of this mesh at a certain time /// /// @param time Time at which to get the transform /// /// @return The mesh transform at the specified time MatrixF getMeshTransform(F32 time); F32 getVisValue(F32 t); }; #endif // _COLLADA_APPMESH_H_