//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ASSIMP_SHAPELOADER_H_ #define _ASSIMP_SHAPELOADER_H_ #ifndef _TSSHAPELOADER_H_ #include "ts/loader/tsShapeLoader.h" #endif #include class GuiTreeViewCtrl; struct aiNode; struct aiMetadata; //----------------------------------------------------------------------------- class AssimpShapeLoader : public TSShapeLoader { friend TSShape* assimpLoadShape(const Torque::Path &path); protected: const struct aiScene* mScene; virtual bool ignoreNode(const String& name); virtual bool ignoreMesh(const String& name); void detectDetails(); void extractTexture(U32 index, aiTexture* pTex); private: void addNodeToTree(S32 parentItem, aiNode* node, GuiTreeViewCtrl* tree, U32& nodeCount); void addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree); bool getMetabool(const char* key, bool& boolVal); bool getMetaInt(const char* key, S32& intVal); bool getMetaFloat(const char* key, F32& floatVal); bool getMetaDouble(const char* key, F64& doubleVal); bool getMetaString(const char* key, String& stringVal); public: AssimpShapeLoader(); ~AssimpShapeLoader(); void releaseImport(); void enumerateScene(); void updateMaterialsScript(const Torque::Path &path); void processAnimations(); void computeBounds(Box3F& bounds); bool fillGuiTreeView(const char* shapePath, GuiTreeViewCtrl* tree); static bool canLoadCachedDTS(const Torque::Path& path); static void assimpLogCallback(const char* message, char* user); }; #endif // _ASSIMP_SHAPELOADER_H_