//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "ts/instancingMatHook.h" #include "platform/profiler.h" #include "materials/materialFeatureTypes.h" #include "materials/matInstance.h" const MatInstanceHookType InstancingMaterialHook::Type( "Instancing" ); InstancingMaterialHook::InstancingMaterialHook() : mMatInst( NULL ) { } InstancingMaterialHook::~InstancingMaterialHook() { SAFE_DELETE( mMatInst ); } BaseMatInstance* InstancingMaterialHook::getInstancingMat( BaseMatInstance *matInst ) { PROFILE_SCOPE( InstancingMaterialHook_GetInstancingMat ); if ( matInst == NULL ) return NULL; InstancingMaterialHook *hook = matInst->getHook(); if ( hook == NULL ) { hook = new InstancingMaterialHook(); matInst->addHook( hook ); BaseMatInstance *instMat = matInst->getMaterial()->createMatInstance(); FeatureSet features( matInst->getRequestedFeatures() ); features.addFeature( MFT_UseInstancing ); // Allow for named texture assignments Material::sAllowTextureTargetAssignment = true; if ( !instMat->init( features, matInst->getVertexFormat() ) ) SAFE_DELETE( instMat ); // Turn back off named texture assignments Material::sAllowTextureTargetAssignment = false; hook->mMatInst = instMat; } return hook->mMatInst; }