//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _APPSEQUENCE_H_ #define _APPSEQUENCE_H_ #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _TSSHAPE_H_ #include "ts/tsShape.h" #endif class AppSequence { public: F32 fps; public: AppSequence():fps(30.0f) { } //default based on TSShapeLoader::XXXFrameRate(s) and AssimpAppSequence fallback virtual ~AppSequence() { } virtual void setActive(bool active) { } virtual S32 getNumTriggers() const { return 0; } virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0;} virtual const char* getName() const { return "ambient"; } virtual F32 getStart() const { return 0.0f; } virtual F32 getEnd() const { return 0.0f; } virtual U32 getFlags() const { return 0; } virtual F32 getPriority() const { return 5; } virtual F32 getBlendRefTime() const { return 0.0f; } }; #endif // _APPSEQUENCE_H_