//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "ts/tsMesh.h" #include "ts/tsMeshIntrinsics.h" #include "ts/tsDecal.h" #include "ts/tsSortedMesh.h" #include "ts/tsShape.h" #include "ts/tsShapeInstance.h" #include "ts/tsRenderState.h" #include "ts/tsMaterialList.h" #include "ts/instancingMatHook.h" #include "math/mMath.h" #include "math/mathIO.h" #include "math/mathUtils.h" #include "console/console.h" #include "scene/sceneObject.h" #include "core/bitRender.h" #include "collision/convex.h" #include "collision/optimizedPolyList.h" #include "core/frameAllocator.h" #include "platform/profiler.h" #include "materials/sceneData.h" #include "materials/materialManager.h" #include "scene/sceneManager.h" #include "scene/sceneRenderState.h" #include "materials/matInstance.h" #include "materials/materialFeatureTypes.h" #include "renderInstance/renderPassManager.h" #include "materials/customMaterialDefinition.h" #include "gfx/util/triListOpt.h" #include "util/triRayCheck.h" #include "opcode/Opcode.h" GFXPrimitiveType drawTypes[] = { GFXTriangleList, GFXTriangleStrip }; #define getDrawType(a) (drawTypes[a]) // structures used to share data between detail levels... // used (and valid) during load only Vector TSMesh::smVertsList; Vector TSMesh::smNormsList; Vector TSMesh::smEncodedNormsList; Vector TSMesh::smTVertsList; Vector TSMesh::smTVerts2List; Vector TSMesh::smColorsList; Vector TSMesh::smDataCopied; Vector TSSkinMesh::smInitTransformList; Vector TSSkinMesh::smVertexIndexList; Vector TSSkinMesh::smBoneIndexList; Vector TSSkinMesh::smWeightList; Vector TSSkinMesh::smNodeIndexList; bool TSSkinMesh::smDebugSkinVerts = false; Vector gNormalStore; bool TSMesh::smUseTriangles = false; // convert all primitives to triangle lists on load bool TSMesh::smUseOneStrip = true; // join triangle strips into one long strip on load S32 TSMesh::smMinStripSize = 1; // smallest number of _faces_ allowed per strip (all else put in tri list) bool TSMesh::smUseEncodedNormals = false; const F32 TSMesh::VISIBILITY_EPSILON = 0.0001f; S32 TSMesh::smMaxInstancingVerts = 200; MatrixF TSMesh::smDummyNodeTransform(1); // quick function to force object to face camera -- currently throws out roll :( void tsForceFaceCamera( MatrixF *mat, const Point3F *objScale ) { Point4F p; mat->getColumn( 3, &p ); mat->identity(); mat->setColumn( 3, p ); if ( objScale ) { MatrixF scale( true ); scale.scale( *objScale ); mat->mul( scale ); } } //----------------------------------------------------- // TSMesh render methods //----------------------------------------------------- void TSMesh::render( TSVertexBufferHandle &instanceVB ) { innerRender(instanceVB, mPB); } void TSMesh::innerRender( TSVertexBufferHandle &vb, GFXPrimitiveBufferHandle &pb ) { if ( !vb.isValid() || !pb.isValid() ) return; GFX->setVertexBuffer( vb ); GFX->setPrimitiveBuffer( pb ); for( U32 p = 0; p < mPrimitives.size(); p++ ) GFX->drawPrimitive( p ); } void TSMesh::render( TSMaterialList *materials, const TSRenderState &rdata, bool isSkinDirty, const Vector &transforms, TSVertexBufferHandle &vertexBuffer, const char *meshName) { // These are only used by TSSkinMesh. TORQUE_UNUSED( isSkinDirty ); TORQUE_UNUSED( transforms ); // Pass our shared VB. innerRender(materials, rdata, vertexBuffer, mPB, meshName); } void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata, TSVertexBufferHandle &vb, GFXPrimitiveBufferHandle &pb, const char *meshName ) { PROFILE_SCOPE( TSMesh_InnerRender ); if( vertsPerFrame <= 0 ) return; F32 meshVisibility = rdata.getFadeOverride() * mVisibility; if ( meshVisibility < VISIBILITY_EPSILON ) return; const SceneRenderState *state = rdata.getSceneState(); RenderPassManager *renderPass = state->getRenderPass(); MeshRenderInst *coreRI = renderPass->allocInst(); coreRI->type = RenderPassManager::RIT_Mesh; #ifdef TORQUE_ENABLE_GFXDEBUGEVENTS coreRI->meshName = meshName; #endif // Pass accumulation texture along. coreRI->accuTex = rdata.getAccuTex(); const MatrixF &objToWorld = GFX->getWorldMatrix(); // Sort by the center point or the bounds. if ( rdata.useOriginSort() ) coreRI->sortDistSq = ( objToWorld.getPosition() - state->getCameraPosition() ).lenSquared(); else { Box3F rBox = mBounds; objToWorld.mul( rBox ); coreRI->sortDistSq = rBox.getSqDistanceToPoint( state->getCameraPosition() ); } if (getFlags(Billboard)) { Point3F camPos = state->getDiffuseCameraPosition(); Point3F objPos; objToWorld.getColumn(3, &objPos); Point3F targetVector = camPos - objPos; if(getFlags(BillboardZAxis)) targetVector.z = 0.0f; targetVector.normalize(); MatrixF orient = MathUtils::createOrientFromDir(targetVector); orient.setPosition(objPos); orient.scale(objToWorld.getScale()); coreRI->objectToWorld = renderPass->allocUniqueXform( orient ); } else coreRI->objectToWorld = renderPass->allocUniqueXform( objToWorld ); coreRI->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View); coreRI->projection = renderPass->allocSharedXform(RenderPassManager::Projection); AssertFatal( vb.isValid(), "TSMesh::innerRender() - Got invalid vertex buffer!" ); AssertFatal( pb.isValid(), "TSMesh::innerRender() - Got invalid primitive buffer!" ); coreRI->vertBuff = &vb; coreRI->primBuff = &pb; coreRI->defaultKey2 = (uintptr_t) coreRI->vertBuff; coreRI->materialHint = rdata.getMaterialHint(); coreRI->mCustomShaderData = rdata.getCustomShaderBinding(); coreRI->visibility = meshVisibility; coreRI->cubemap = rdata.getCubemap(); if ( getMeshType() == TSMesh::SkinMeshType ) { rdata.getNodeTransforms(&coreRI->mNodeTransforms, &coreRI->mNodeTransformCount); } else { coreRI->mNodeTransforms = &TSMesh::smDummyNodeTransform; coreRI->mNodeTransformCount = 1; } // NOTICE: SFXBB is removed and refraction is disabled! //coreRI->backBuffTex = GFX->getSfxBackBuffer(); for ( S32 i = 0; i < mPrimitives.size(); i++ ) { const TSDrawPrimitive &draw = mPrimitives[i]; // We need to have a material. if ( draw.matIndex & TSDrawPrimitive::NoMaterial ) continue; #ifdef TORQUE_DEBUG_BREAK_INSPECT // for inspection if you happen to be running in a debugger and can't do bit // operations in your head. S32 triangles = draw.matIndex & TSDrawPrimitive::Triangles; S32 strip = draw.matIndex & TSDrawPrimitive::Strip; S32 fan = draw.matIndex & TSDrawPrimitive::Fan; S32 indexed = draw.matIndex & TSDrawPrimitive::Indexed; S32 type = draw.matIndex & TSDrawPrimitive::TypeMask; TORQUE_UNUSED(triangles); TORQUE_UNUSED(strip); TORQUE_UNUSED(fan); TORQUE_UNUSED(indexed); TORQUE_UNUSED(type); //define TORQUE_DEBUG_BREAK_INSPECT, and insert debug break here to inspect the above elements at runtime #endif const U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask; BaseMatInstance *matInst = materials->getMaterialInst( matIndex ); #ifndef TORQUE_OS_MAC // Get the instancing material if this mesh qualifies. if (mMeshType != SkinMeshType && pb->mPrimitiveArray[i].numVertices < smMaxInstancingVerts ) if (matInst && !matInst->getFeatures().hasFeature(MFT_HardwareSkinning)) matInst = InstancingMaterialHook::getInstancingMat( matInst ); #endif // If we don't have a material instance after the overload then // there is nothing to render... skip this primitive. matInst = state->getOverrideMaterial( matInst ); if ( !matInst || !matInst->isValid() || !matInst->getMaterial()) continue; // If the material needs lights then gather them // here once and set them on the core render inst. if ( matInst->isForwardLit() && !coreRI->lights[0] && rdata.getLightQuery() ) rdata.getLightQuery()->getLights( coreRI->lights, 8 ); MeshRenderInst *ri = renderPass->allocInst(); *ri = *coreRI; ri->matInst = matInst; ri->defaultKey = matInst->getStateHint(); ri->primBuffIndex = mPrimBufferOffset + i; // Translucent materials need the translucent type. if ( matInst->getMaterial()->isTranslucent() && (!(matInst->getMaterial()->isAlphatest() && state->isShadowPass()))) { ri->type = RenderPassManager::RIT_Translucent; ri->translucentSort = true; } renderPass->addInst( ri ); } } const Point3F * TSMesh::getNormals( S32 firstVert ) { if ( getFlags( UseEncodedNormals ) ) { gNormalStore.setSize( vertsPerFrame ); for ( S32 i = 0; i < mEncodedNorms.size(); i++ ) gNormalStore[i] = decodeNormal(mEncodedNorms[ i + firstVert ] ); return gNormalStore.address(); } return &mNorms[firstVert]; } //----------------------------------------------------- // TSMesh collision methods //----------------------------------------------------- bool TSMesh::buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials ) { S32 firstVert = vertsPerFrame * frame, i, base = 0; bool hasTVert2 = getHasTVert2(); // add the verts... if ( vertsPerFrame ) { if ( mVertexData.isReady() ) { OptimizedPolyList* opList = dynamic_cast(polyList); if ( opList ) { base = opList->mVertexList.size(); for ( i = 0; i < vertsPerFrame; i++ ) { // Don't use vertex() method as we want to retain the original indices OptimizedPolyList::VertIndex vert; vert.vertIdx = opList->insertPoint( mVertexData.getBase( i + firstVert ).vert() ); vert.normalIdx = opList->insertNormal( mVertexData.getBase( i + firstVert ).normal() ); vert.uv0Idx = opList->insertUV0( mVertexData.getBase( i + firstVert ).tvert() ); if ( hasTVert2 ) vert.uv1Idx = opList->insertUV1( mVertexData.getColor( i + firstVert ).tvert2() ); opList->mVertexList.push_back( vert ); } } else { base = polyList->addPointAndNormal( mVertexData.getBase( firstVert ).vert(), mVertexData.getBase( firstVert ).normal() ); for ( i = 1; i < vertsPerFrame; i++ ) { polyList->addPointAndNormal( mVertexData.getBase( i + firstVert ).vert(), mVertexData.getBase( i + firstVert ).normal() ); } } } else { OptimizedPolyList* opList = dynamic_cast(polyList); if ( opList ) { base = opList->mVertexList.size(); for ( i = 0; i < vertsPerFrame; i++ ) { // Don't use vertex() method as we want to retain the original indices OptimizedPolyList::VertIndex vert; vert.vertIdx = opList->insertPoint( mVerts[ i + firstVert ] ); vert.normalIdx = opList->insertNormal( mNorms[ i + firstVert ] ); vert.uv0Idx = opList->insertUV0( mTverts[ i + firstVert ] ); if ( hasTVert2 ) vert.uv1Idx = opList->insertUV1(mTverts[ i + firstVert ] ); opList->mVertexList.push_back( vert ); } } else { base = polyList->addPointAndNormal( mVerts[firstVert], mNorms[firstVert] ); for ( i = 1; i < vertsPerFrame; i++ ) polyList->addPointAndNormal(mVerts[ i + firstVert ], mNorms[ i + firstVert ] ); } } } // add the polys... for ( i = 0; i < mPrimitives.size(); i++ ) { TSDrawPrimitive & draw = mPrimitives[i]; U32 start = draw.start; AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildPolyList (1)" ); U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask; BaseMatInstance* material = ( materials ? materials->getMaterialInst( matIndex ) : 0 ); // gonna depend on what kind of primitive it is... if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles ) { for ( S32 j = 0; j < draw.numElements; ) { U32 idx0 = base + mIndices[start + j + 0]; U32 idx1 = base + mIndices[start + j + 1]; U32 idx2 = base + mIndices[start + j + 2]; polyList->begin(material,surfaceKey++); polyList->vertex( idx0 ); polyList->vertex( idx1 ); polyList->vertex( idx2 ); polyList->plane( idx0, idx1, idx2 ); polyList->end(); j += 3; } } else { AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" ); U32 idx0 = base + mIndices[start + 0]; U32 idx1; U32 idx2 = base + mIndices[start + 1]; U32 * nextIdx = &idx1; for ( S32 j = 2; j < draw.numElements; j++ ) { *nextIdx = idx2; // nextIdx = (j%2)==0 ? &idx0 : &idx1; nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1); idx2 = base + mIndices[start + j]; if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 ) continue; polyList->begin( material, surfaceKey++ ); polyList->vertex( idx0 ); polyList->vertex( idx1 ); polyList->vertex( idx2 ); polyList->plane( idx0, idx1, idx2 ); polyList->end(); } } } return true; } bool TSMesh::getFeatures( S32 frame, const MatrixF& mat, const VectorF&, ConvexFeature* cf, U32& ) { S32 firstVert = vertsPerFrame * frame; S32 i; S32 base = cf->mVertexList.size(); for ( i = 0; i < vertsPerFrame; i++ ) { cf->mVertexList.increment(); mat.mulP( mVertexData.getBase(firstVert + i).vert(), &cf->mVertexList.last() ); } // add the polys... for ( i = 0; i < mPrimitives.size(); i++ ) { TSDrawPrimitive & draw = mPrimitives[i]; U32 start = draw.start; AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildPolyList (1)" ); // gonna depend on what kind of primitive it is... if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles) { for ( S32 j = 0; j < draw.numElements; j += 3 ) { PlaneF plane( cf->mVertexList[base + mIndices[start + j + 0]], cf->mVertexList[base + mIndices[start + j + 1]], cf->mVertexList[base + mIndices[start + j + 2]]); cf->mFaceList.increment(); ConvexFeature::Face& lastFace = cf->mFaceList.last(); lastFace.normal = plane; lastFace.vertex[0] = base + mIndices[start + j + 0]; lastFace.vertex[1] = base + mIndices[start + j + 1]; lastFace.vertex[2] = base + mIndices[start + j + 2]; for ( U32 l = 0; l < 3; l++ ) { U32 newEdge0, newEdge1; U32 zero = base + mIndices[start + j + l]; U32 one = base + mIndices[start + j + ((l+1)%3)]; newEdge0 = getMin( zero, one ); newEdge1 = getMax( zero, one ); bool found = false; for ( S32 k = 0; k < cf->mEdgeList.size(); k++ ) { if ( cf->mEdgeList[k].vertex[0] == newEdge0 && cf->mEdgeList[k].vertex[1] == newEdge1) { found = true; break; } } if ( !found ) { cf->mEdgeList.increment(); cf->mEdgeList.last().vertex[0] = newEdge0; cf->mEdgeList.last().vertex[1] = newEdge1; } } } } else { AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" ); U32 idx0 = base + mIndices[start + 0]; U32 idx1; U32 idx2 = base + mIndices[start + 1]; U32 * nextIdx = &idx1; for ( S32 j = 2; j < draw.numElements; j++ ) { *nextIdx = idx2; nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1); idx2 = base + mIndices[start + j]; if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 ) continue; PlaneF plane( cf->mVertexList[idx0], cf->mVertexList[idx1], cf->mVertexList[idx2] ); cf->mFaceList.increment(); cf->mFaceList.last().normal = plane; cf->mFaceList.last().vertex[0] = idx0; cf->mFaceList.last().vertex[1] = idx1; cf->mFaceList.last().vertex[2] = idx2; U32 newEdge0, newEdge1; newEdge0 = getMin( idx0, idx1 ); newEdge1 = getMax( idx0, idx1 ); bool found = false; S32 k; for ( k = 0; k < cf->mEdgeList.size(); k++ ) { ConvexFeature::Edge currentEdge = cf->mEdgeList[k]; if (currentEdge.vertex[0] == newEdge0 && currentEdge.vertex[1] == newEdge1) { found = true; break; } } if ( !found ) { cf->mEdgeList.increment(); cf->mEdgeList.last().vertex[0] = newEdge0; cf->mEdgeList.last().vertex[1] = newEdge1; } newEdge0 = getMin( idx1, idx2 ); newEdge1 = getMax( idx1, idx2 ); found = false; for ( k = 0; k < cf->mEdgeList.size(); k++ ) { if ( cf->mEdgeList[k].vertex[0] == newEdge0 && cf->mEdgeList[k].vertex[1] == newEdge1 ) { found = true; break; } } if ( !found ) { cf->mEdgeList.increment(); cf->mEdgeList.last().vertex[0] = newEdge0; cf->mEdgeList.last().vertex[1] = newEdge1; } newEdge0 = getMin(idx0, idx2); newEdge1 = getMax(idx0, idx2); found = false; for ( k = 0; k < cf->mEdgeList.size(); k++ ) { if ( cf->mEdgeList[k].vertex[0] == newEdge0 && cf->mEdgeList[k].vertex[1] == newEdge1 ) { found = true; break; } } if ( !found ) { cf->mEdgeList.increment(); cf->mEdgeList.last().vertex[0] = newEdge0; cf->mEdgeList.last().vertex[1] = newEdge1; } } } } return false; } void TSMesh::support( S32 frame, const Point3F &v, F32 *currMaxDP, Point3F *currSupport ) { if ( vertsPerFrame == 0 ) return; U32 waterMark = FrameAllocator::getWaterMark(); F32* pDots = (F32*)FrameAllocator::alloc( sizeof(F32) * vertsPerFrame ); S32 firstVert = vertsPerFrame * frame; m_point3F_bulk_dot( &v.x, &mVertexData.getBase(firstVert).vert().x, vertsPerFrame, mVertexData.vertSize(), pDots ); F32 localdp = *currMaxDP; S32 index = -1; for ( S32 i = 0; i < vertsPerFrame; i++ ) { if ( pDots[i] > localdp ) { localdp = pDots[i]; index = i; } } FrameAllocator::setWaterMark(waterMark); if ( index != -1 ) { *currMaxDP = localdp; *currSupport = mVertexData.getBase(index + firstVert).vert(); } } bool TSMesh::castRay( S32 frame, const Point3F & start, const Point3F & end, RayInfo * rayInfo, TSMaterialList* materials ) { if ( mPlaneNormals.empty() ) buildConvexHull(); // if haven't done it yet... // Keep track of startTime and endTime. They start out at just under 0 and just over 1, respectively. // As we check against each plane, prune start and end times back to represent current intersection of // line with all the planes (or rather with all the half-spaces defined by the planes). // But, instead of explicitly keeping track of startTime and endTime, keep track as numerator and denominator // so that we can avoid as many divisions as possible. // F32 startTime = -0.01f; F32 startNum = -0.01f; F32 startDen = 1.00f; // F32 endTime = 1.01f; F32 endNum = 1.01f; F32 endDen = 1.00f; S32 curPlane = 0; U32 curMaterial = 0; bool found = false; // the following block of code is an optimization... // it isn't necessary if the longer version of the main loop is used bool tmpFound; S32 tmpPlane; F32 sgn = -1.0f; F32 * pnum = &startNum; F32 * pden = &startDen; S32 * pplane = &curPlane; bool * pfound = &found; S32 startPlane = frame * mPlanesPerFrame; for ( S32 i = startPlane; i < startPlane + mPlanesPerFrame; i++ ) { // if start & end outside, no collision // if start & end inside, continue // if start outside, end inside, or visa versa, find intersection of line with plane // then update intersection of line with hull (using startTime and endTime) F32 dot1 = mDot(mPlaneNormals[i], start ) - mPlaneConstants[i]; F32 dot2 = mDot(mPlaneNormals[i], end) - mPlaneConstants[i]; if ( dot1 * dot2 > 0.0f ) { // same side of the plane...which side -- dot==0 considered inside if ( dot1 > 0.0f ) return false; // start and end outside of this plane, no collision // start and end inside plane, continue continue; } //AssertFatal( dot1 / ( dot1 - dot2 ) >= 0.0f && dot1 / ( dot1 - dot2 ) <= 1.0f,"TSMesh::castRay (1)" ); // find intersection (time) with this plane... // F32 time = dot1 / (dot1-dot2); F32 num = mFabs( dot1 ); F32 den = mFabs( dot1 - dot2 ); // the following block of code is an optimized version... // this can be commented out and the following block of code used instead // if debugging a problem in this code, that should probably be done // if you want to see how this works, look at the following block of code, // not this one... // Note that this does not get optimized appropriately...it is included this way // as an idea for future optimization. if ( sgn * dot1 >= 0 ) { sgn *= -1.0f; pnum = (F32*) ((dsize_t)pnum ^ (dsize_t)&endNum ^ (dsize_t)&startNum); pden = (F32*) ((dsize_t)pden ^ (dsize_t)&endDen ^ (dsize_t)&startDen); pplane = (S32*) ((dsize_t)pplane ^ (dsize_t)&tmpPlane ^ (dsize_t)&curPlane); pfound = (bool*) ((dsize_t)pfound ^ (dsize_t)&tmpFound ^ (dsize_t)&found); } bool noCollision = num * endDen * sgn < endNum * den * sgn && num * startDen * sgn < startNum * den * sgn; if (num * *pden * sgn < *pnum * den * sgn && !noCollision) { *pnum = num; *pden = den; *pplane = i; *pfound = true; } else if ( noCollision ) return false; // if (dot1<=0.0f) // { // // start is inside plane, end is outside...chop off end // if (num*endDenstartNum*den) // if (time>startTime) // { // if (num*endDen>endNum*den) //if (time>endTime) // // no intersection of line and hull // return false; // // startTime = time; // startNum = num; // startDen = den; // curPlane = i; // curMaterial = planeMaterials[i-startPlane]; // found = true; // } // // else, no need to do anything, just continue (we've been more inside than this) // } } // setup rayInfo if ( found && rayInfo ) { curMaterial = mPlaneMaterials[ curPlane - startPlane ]; rayInfo->t = (F32)startNum/(F32)startDen; // finally divide... rayInfo->normal = mPlaneNormals[curPlane]; if (materials && materials->size() > 0) rayInfo->material = materials->getMaterialInst( curMaterial ); else rayInfo->material = NULL; rayInfo->setContactPoint( start, end ); return true; } else if ( found ) return true; // only way to get here is if start is inside hull... // we could return null and just plug in garbage for the material and normal... return false; } bool TSMesh::castRayRendered( S32 frame, const Point3F & start, const Point3F & end, RayInfo * rayInfo, TSMaterialList* materials ) { if( vertsPerFrame <= 0 ) return false; if( mNumVerts == 0 ) return false; S32 firstVert = vertsPerFrame * frame; bool found = false; F32 best_t = F32_MAX; U32 bestIdx0 = 0, bestIdx1 = 0, bestIdx2 = 0; BaseMatInstance* bestMaterial = NULL; Point3F dir = end - start; for ( S32 i = 0; i < mPrimitives.size(); i++ ) { TSDrawPrimitive & draw = mPrimitives[i]; U32 drawStart = draw.start; AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::castRayRendered (1)" ); U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask; BaseMatInstance* material = ( materials ? materials->getMaterialInst( matIndex ) : 0 ); U32 idx0, idx1, idx2; // gonna depend on what kind of primitive it is... if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles ) { for ( S32 j = 0; j < draw.numElements-2; j += 3 ) { idx0 = mIndices[drawStart + j + 0]; idx1 = mIndices[drawStart + j + 1]; idx2 = mIndices[drawStart + j + 2]; F32 cur_t = 0; Point2F b; if(castRayTriangle(start, dir, mVertexData.getBase(firstVert + idx0).vert(), mVertexData.getBase(firstVert + idx1).vert(), mVertexData.getBase(firstVert + idx2).vert(), cur_t, b)) { if(cur_t < best_t) { best_t = cur_t; bestIdx0 = idx0; bestIdx1 = idx1; bestIdx2 = idx2; bestMaterial = material; found = true; } } } } else { AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::castRayRendered (2)" ); idx0 = mIndices[drawStart + 0]; idx2 = mIndices[drawStart + 1]; U32 * nextIdx = &idx1; for ( S32 j = 2; j < draw.numElements; j++ ) { *nextIdx = idx2; // nextIdx = (j%2)==0 ? &idx0 : &idx1; nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1); idx2 = mIndices[drawStart + j]; if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 ) continue; F32 cur_t = 0; Point2F b; if(castRayTriangle(start, dir, mVertexData.getBase(firstVert + idx0).vert(), mVertexData.getBase(firstVert + idx1).vert(), mVertexData.getBase(firstVert + idx2).vert(), cur_t, b)) { if(cur_t < best_t) { best_t = cur_t; bestIdx0 = firstVert + idx0; bestIdx1 = firstVert + idx1; bestIdx2 = firstVert + idx2; bestMaterial = material; found = true; } } } } } // setup rayInfo if ( found && rayInfo ) { rayInfo->t = best_t; Point3F normal; mCross(mVertexData.getBase(bestIdx2).vert()-mVertexData.getBase(bestIdx0).vert(),mVertexData.getBase(bestIdx1).vert()-mVertexData.getBase(bestIdx0).vert(),&normal); if ( mDot( normal, normal ) < 0.001f ) { mCross( mVertexData.getBase(bestIdx0).vert() - mVertexData.getBase(bestIdx1).vert(), mVertexData.getBase(bestIdx2).vert() - mVertexData.getBase(bestIdx1).vert(), &normal ); if ( mDot( normal, normal ) < 0.001f ) { mCross( mVertexData.getBase(bestIdx1).vert() - mVertexData.getBase(bestIdx2).vert(), mVertexData.getBase(bestIdx0).vert() - mVertexData.getBase(bestIdx2).vert(), &normal ); } } normal.normalize(); rayInfo->normal = normal; rayInfo->material = bestMaterial; rayInfo->setContactPoint( start, end ); return true; } else if ( found ) return true; return false; } bool TSMesh::addToHull( U32 idx0, U32 idx1, U32 idx2 ) { // calculate the normal of this triangle... remember, we lose precision // when we subtract two large numbers that are very close to each other, // so depending on how we calculate the normal, we could get a // different result. so, we will calculate the normal three different // ways and take the one that gives us the largest vector before we // normalize. Point3F normal1, normal2, normal3; const Point3F& vertex0Data = mVertexData.getBase(idx0).vert(); const Point3F& vertex1Data = mVertexData.getBase(idx1).vert(); const Point3F& vertex2Data = mVertexData.getBase(idx2).vert(); mCross(vertex2Data-vertex0Data,vertex1Data-vertex0Data,&normal1); mCross(vertex0Data-vertex1Data,vertex2Data-vertex1Data,&normal2); mCross(vertex1Data-vertex2Data,vertex0Data-vertex2Data,&normal3); Point3F normal = normal1; F32 greatestMagSquared = mDot(normal1, normal1); F32 magSquared = mDot(normal2, normal2); if (magSquared > greatestMagSquared) { normal = normal2; greatestMagSquared = magSquared; } magSquared = mDot(normal3, normal3); if (magSquared > greatestMagSquared) { normal = normal3; greatestMagSquared = magSquared; } if (mDot(normal, normal) < 0.00000001f) return false; normal.normalize(); F32 k = mDot( normal, mVertexData.getBase(idx0).vert() ); for ( S32 i = 0; i < mPlaneNormals.size(); i++ ) { if ( mDot(mPlaneNormals[i], normal ) > 0.99f && mFabs( k- mPlaneConstants[i] ) < 0.01f ) return false; // this is a repeat... } // new plane, add it to the list... mPlaneNormals.push_back( normal ); mPlaneConstants.push_back( k ); return true; } bool TSMesh::buildConvexHull() { // already done, return without error if (mPlaneNormals.size() ) return true; bool error = false; // should probably only have 1 frame, but just in case... mPlanesPerFrame = 0; S32 frame, i, j; for ( frame = 0; frame < numFrames; frame++ ) { S32 firstVert = vertsPerFrame * frame; S32 firstPlane = mPlaneNormals.size(); for ( i = 0; i < mPrimitives.size(); i++ ) { TSDrawPrimitive & draw = mPrimitives[i]; U32 start = draw.start; AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildConvexHull (1)" ); // gonna depend on what kind of primitive it is... if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles ) { for ( j = 0; j < draw.numElements; j += 3 ) if ( addToHull( mIndices[start + j + 0] + firstVert, mIndices[start + j + 1] + firstVert, mIndices[start + j + 2] + firstVert ) && frame == 0 ) mPlaneMaterials.push_back( draw.matIndex & TSDrawPrimitive::MaterialMask ); } else { AssertFatal( (draw.matIndex&TSDrawPrimitive::Strip) == TSDrawPrimitive::Strip,"TSMesh::buildConvexHull (2)" ); U32 idx0 = mIndices[start + 0] + firstVert; U32 idx1; U32 idx2 = mIndices[start + 1] + firstVert; U32 * nextIdx = &idx1; for ( j = 2; j < draw.numElements; j++ ) { *nextIdx = idx2; // nextIdx = (j%2)==0 ? &idx0 : &idx1; nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1 ); idx2 = mIndices[start + j] + firstVert; if ( addToHull( idx0, idx1, idx2 ) && frame == 0 ) mPlaneMaterials.push_back( draw.matIndex & TSDrawPrimitive::MaterialMask ); } } } // make sure all the verts on this frame are inside all the planes for ( i = 0; i < vertsPerFrame; i++ ) for ( j = firstPlane; j < mPlaneNormals.size(); j++ ) if ( mDot( mVertexData.getBase(firstVert + i).vert(), mPlaneNormals[j] ) - mPlaneConstants[j] < 0.01 ) // .01 == a little slack error = true; if ( frame == 0 ) mPlanesPerFrame = mPlaneNormals.size(); if ( (frame + 1) * mPlanesPerFrame != mPlaneNormals.size() ) { // eek, not all frames have same number of planes... while ( (frame + 1) * mPlanesPerFrame > mPlaneNormals.size() ) { // we're short, duplicate last plane till we match U32 sz = mPlaneNormals.size(); mPlaneNormals.increment(); mPlaneNormals.last() = mPlaneNormals[sz-1]; mPlaneConstants.increment(); mPlaneConstants.last() = mPlaneConstants[sz-1]; } while ( (frame + 1) * mPlanesPerFrame < mPlaneNormals.size() ) { // harsh -- last frame has more than other frames // duplicate last plane in each frame for ( S32 k = frame - 1; k >= 0; k-- ) { mPlaneNormals.insert( k * mPlanesPerFrame + mPlanesPerFrame ); mPlaneNormals[k * mPlanesPerFrame + mPlanesPerFrame] = mPlaneNormals[k * mPlanesPerFrame + mPlanesPerFrame - 1]; mPlaneConstants.insert( k * mPlanesPerFrame + mPlanesPerFrame ); mPlaneConstants[k * mPlanesPerFrame + mPlanesPerFrame] = mPlaneConstants[k * mPlanesPerFrame + mPlanesPerFrame - 1]; if ( k == 0 ) { mPlaneMaterials.increment(); mPlaneMaterials.last() = mPlaneMaterials[mPlaneMaterials.size() - 2]; } } mPlanesPerFrame++; } } AssertFatal( (frame + 1) * mPlanesPerFrame == mPlaneNormals.size(),"TSMesh::buildConvexHull (3)" ); } return !error; } //----------------------------------------------------- // TSMesh bounds methods //----------------------------------------------------- void TSMesh::computeBounds() { MatrixF mat(true); computeBounds( mat, mBounds, -1, &mCenter, &mRadius ); } void TSMesh::computeBounds( const MatrixF &transform, Box3F &bounds, S32 frame, Point3F *center, F32 *radius ) { const Point3F *baseVert = NULL; S32 stride = 0; S32 numVerts = 0; AssertFatal(!mVertexData.isReady() || (mVertexData.isReady() && mNumVerts == mVertexData.size() && mNumVerts == vertsPerFrame), "vertex number mismatch"); if(mVerts.size() == 0 && mVertexData.isReady() && mVertexData.size() > 0) { baseVert = &mVertexData.getBase(0).vert(); stride = mVertexData.vertSize(); if ( frame < 0 ) numVerts = mNumVerts; else { baseVert = &mVertexData.getBase(frame * vertsPerFrame).vert(); numVerts = vertsPerFrame; } } else { baseVert = mVerts.address(); stride = sizeof(Point3F); if ( frame < 0 ) numVerts = mVerts.size(); else { baseVert += frame * vertsPerFrame; numVerts = vertsPerFrame; } } computeBounds( baseVert, numVerts, stride, transform, bounds, center, radius ); } void TSMesh::computeBounds( const Point3F *v, S32 numVerts, S32 stride, const MatrixF &transform, Box3F &bounds, Point3F *center, F32 *radius ) { const U8 *_vb = reinterpret_cast(v); if ( !numVerts ) { bounds.minExtents = Point3F::Zero; bounds.maxExtents = Point3F::Zero; if ( center ) *center = Point3F::Zero; if ( radius ) *radius = 0; return; } S32 i; Point3F p; transform.mulP( *v, &bounds.minExtents ); bounds.maxExtents = bounds.minExtents; for ( i = 0; i < numVerts; i++ ) { const Point3F &curVert = *reinterpret_cast(_vb + i * stride); transform.mulP( curVert, &p ); bounds.maxExtents.setMax( p ); bounds.minExtents.setMin( p ); } Point3F c; if ( !center ) center = &c; center->x = 0.5f * (bounds.minExtents.x + bounds.maxExtents.x); center->y = 0.5f * (bounds.minExtents.y + bounds.maxExtents.y); center->z = 0.5f * (bounds.minExtents.z + bounds.maxExtents.z); if ( radius ) { *radius = 0.0f; for ( i = 0; i < numVerts; i++ ) { const Point3F &curVert = *reinterpret_cast(_vb + i * stride); transform.mulP( curVert, &p ); p -= *center; *radius = getMax( *radius, mDot( p, p ) ); } *radius = mSqrt( *radius ); } } //----------------------------------------------------- S32 TSMesh::getNumPolys() const { S32 count = 0; for ( S32 i = 0; i < mPrimitives.size(); i++ ) { switch (mPrimitives[i].matIndex & TSDrawPrimitive::TypeMask) { case TSDrawPrimitive::Triangles: count += mPrimitives[i].numElements / 3; break; case TSDrawPrimitive::Fan: count += mPrimitives[i].numElements - 2; break; case TSDrawPrimitive::Strip: // Don't count degenerate triangles for ( S32 j = mPrimitives[i].start; j < mPrimitives[i].start+ mPrimitives[i].numElements-2; j++ ) { if ((mIndices[j] != mIndices[j+1]) && (mIndices[j] != mIndices[j+2]) && (mIndices[j+1] != mIndices[j+2])) count++; } break; } } return count; } //----------------------------------------------------- TSMesh::TSMesh() : mMeshType( StandardMeshType ) { VECTOR_SET_ASSOCIATION(mPlaneNormals ); VECTOR_SET_ASSOCIATION(mPlaneConstants ); VECTOR_SET_ASSOCIATION(mPlaneMaterials ); mParentMesh = -1; mOptTree = NULL; mOpMeshInterface = NULL; mOpTris = NULL; mOpPoints = NULL; mVisibility = 1.0f; mNumVerts = 0; mVertSize = 0; mVertOffset = 0; mRadius = 0.0f; mVertexFormat = NULL; mPrimBufferOffset = 0; numFrames = 0; numMatFrames = 0; vertsPerFrame = 0; mPlanesPerFrame = 0; mMergeBufferStart = 0; mParentMeshObject = NULL; } //----------------------------------------------------- // TSMesh destructor //----------------------------------------------------- TSMesh::~TSMesh() { SAFE_DELETE( mOptTree ); SAFE_DELETE( mOpMeshInterface ); SAFE_DELETE_ARRAY( mOpTris ); SAFE_DELETE_ARRAY( mOpPoints ); mNumVerts = 0; } //----------------------------------------------------- // TSSkinMesh methods //----------------------------------------------------- void TSSkinMesh::updateSkinBuffer( const Vector &transforms, U8* buffer ) { PROFILE_SCOPE(TSSkinMesh_UpdateSkinBuffer); AssertFatal(batchData.initialized, "Batch data not initialized. Call createSkinBatchData() before any skin update is called."); if (TSShape::smUseHardwareSkinning || mNumVerts == 0) return; const MatrixF *matrices = NULL; static Vector sBoneTransforms; sBoneTransforms.setSize(batchData.nodeIndex.size()); // set up bone transforms PROFILE_START(TSSkinMesh_UpdateTransforms); for (S32 i = 0; i < batchData.nodeIndex.size(); i++) { S32 node = batchData.nodeIndex[i]; sBoneTransforms[i].mul(transforms[node], batchData.initialTransforms[i]); } matrices = &sBoneTransforms[0]; PROFILE_END(); const Point3F *inVerts = batchData.initialVerts.address(); const Point3F *inNorms = batchData.initialNorms.address(); AssertFatal(inVerts, "Something went wrong, verts should be valid"); U8 *dest = buffer + mVertOffset; if (!dest) return; Point3F srcVtx, srcNrm; AssertFatal(batchData.vertexBatchOperations.size() == batchData.initialVerts.size(), "Assumption failed!"); Point3F skinnedVert; Point3F skinnedNorm; for (Vector::const_iterator itr = batchData.vertexBatchOperations.begin(); itr != batchData.vertexBatchOperations.end(); itr++) { const BatchData::BatchedVertex &curVert = *itr; skinnedVert.zero(); skinnedNorm.zero(); for (S32 tOp = 0; tOp < curVert.transformCount; tOp++) { const BatchData::TransformOp &transformOp = curVert.transform[tOp]; const MatrixF& deltaTransform = matrices[transformOp.transformIndex]; deltaTransform.mulP(inVerts[curVert.vertexIndex], &srcVtx); skinnedVert += (srcVtx * transformOp.weight); deltaTransform.mulV(inNorms[curVert.vertexIndex], &srcNrm); skinnedNorm += srcNrm * transformOp.weight; } // Assign results __TSMeshVertexBase *dvert = (__TSMeshVertexBase*)(dest + (mVertSize * curVert.vertexIndex)); dvert->vert(skinnedVert); dvert->normal(skinnedNorm); } } void TSSkinMesh::updateSkinBones( const Vector &transforms, Vector& destTransforms ) { // Update transforms for current mesh destTransforms.setSize(batchData.nodeIndex.size()); for (int i = 0; i= transforms.size()) continue; // jamesu - ignore obviously invalid data destTransforms[i].mul(transforms[node], batchData.initialTransforms[i]); } } void TSSkinMesh::createSkinBatchData() { if(batchData.initialized) return; batchData.initialized = true; S32 * curVtx = vertexIndex.begin(); S32 * curBone = boneIndex.begin(); F32 * curWeight = weight.begin(); const S32 * endVtx = vertexIndex.end(); AssertFatal(batchData.nodeIndex.size() <= TSShape::smMaxSkinBones, "Too many bones are here!!!"); // Temp vector to build batch operations Vector batchOperations; bool issuedWeightWarning = false; if (mVertexData.isReady()) { batchData.initialVerts.setSize(mNumVerts); batchData.initialNorms.setSize(mNumVerts); // Fill arrays for (U32 i = 0; i < mNumVerts; i++) { const __TSMeshVertexBase &cv = mVertexData.getBase(i); batchData.initialVerts[i] = cv.vert(); batchData.initialNorms[i] = cv.normal(); } addWeightsFromVertexBuffer(); curVtx = vertexIndex.begin(); curBone = boneIndex.begin(); curWeight = weight.begin(); endVtx = vertexIndex.end(); } else { batchData.initialNorms = mNorms; batchData.initialVerts = mVerts; } // Build the batch operations while( curVtx != endVtx ) { const S32 vidx = *curVtx; ++curVtx; const S32 midx = *curBone; ++curBone; const F32 w = *curWeight; ++curWeight; // Ignore empty weights if ( vidx < 0 || midx < 0 || w == 0 ) continue; if( !batchOperations.empty() && batchOperations.last().vertexIndex == vidx ) { AssertFatal( batchOperations.last().transformCount > 0, "Not sure how this happened!" ); S32 opIdx = batchOperations.last().transformCount++; // Limit the number of weights per bone (keep the N largest influences) if ( opIdx >= TSSkinMesh::BatchData::maxBonePerVert ) { if ( !issuedWeightWarning ) { issuedWeightWarning = true; Con::warnf( "At least one vertex has too many bone weights - limiting " "to the largest %d influences (see maxBonePerVert in tsMesh.h).", TSSkinMesh::BatchData::maxBonePerVert ); } // Too many weights => find and replace the smallest one S32 minIndex = 0; F32 minWeight = batchOperations.last().transform[0].weight; for ( S32 i = 1; i < batchOperations.last().transformCount; i++ ) { if ( batchOperations.last().transform[i].weight < minWeight ) { minWeight = batchOperations.last().transform[i].weight; minIndex = i; } } opIdx = minIndex; batchOperations.last().transformCount = TSSkinMesh::BatchData::maxBonePerVert; } batchOperations.last().transform[opIdx].transformIndex = midx; batchOperations.last().transform[opIdx].weight = w; } else { batchOperations.increment(); batchOperations.last().vertexIndex = vidx; batchOperations.last().transformCount = 1; batchOperations.last().transform[0].transformIndex = midx; batchOperations.last().transform[0].weight = w; } //Con::printf( "[%d] transform idx %d, weight %1.5f", vidx, midx, w ); } //Con::printf("End skin update"); // Normalize vertex weights (force weights for each vert to sum to 1) if ( issuedWeightWarning ) { for ( S32 i = 0; i < batchOperations.size(); i++ ) { BatchData::BatchedVertex& batchOp = batchOperations[i]; // Sum weights for this vertex F32 invTotalWeight = 0; for ( S32 j = 0; j < batchOp.transformCount; j++ ) invTotalWeight += batchOp.transform[j].weight; // Then normalize the vertex weights invTotalWeight = 1.0f / invTotalWeight; for ( S32 j = 0; j < batchOp.transformCount; j++ ) batchOp.transform[j].weight *= invTotalWeight; } } batchData.vertexBatchOperations.set(batchOperations.address(), batchOperations.size()); U32 maxValue = 0; for (U32 i = 0; i maxValue ? batchData.vertexBatchOperations[i].transformCount : maxValue; } maxBones = maxValue; } void TSSkinMesh::setupVertexTransforms() { AssertFatal(mVertexData.vertSize() == mVertSize, "vert size mismatch"); // Generate the bone transforms for the verts for( Vector::const_iterator itr = batchData.vertexBatchOperations.begin(); itr != batchData.vertexBatchOperations.end(); itr++ ) { const BatchData::BatchedVertex &curTransform = *itr; S32 i=0; S32 j=0; S32 transformsLeft = curTransform.transformCount; // Set weights and indices in batches of 4 for( i = 0, j = 0; i < curTransform.transformCount; i += 4, j += 1 ) { __TSMeshVertex_BoneData &v = mVertexData.getBone(curTransform.vertexIndex, j); S32 vertsSet = transformsLeft > 4 ? 4 : transformsLeft; __TSMeshIndex_List indices; Point4F weights; dMemset(&indices, '\0', sizeof(indices)); dMemset(&weights, '\0', sizeof(weights)); switch (vertsSet) { case 1: indices.x = curTransform.transform[i+0].transformIndex; weights.x = curTransform.transform[i+0].weight; break; case 2: indices.x = curTransform.transform[i+0].transformIndex; weights.x = curTransform.transform[i+0].weight; indices.y = curTransform.transform[i+1].transformIndex; weights.y = curTransform.transform[i+1].weight; break; case 3: indices.x = curTransform.transform[i+0].transformIndex; weights.x = curTransform.transform[i+0].weight; indices.y = curTransform.transform[i+1].transformIndex; weights.y = curTransform.transform[i+1].weight; indices.z = curTransform.transform[i+2].transformIndex; weights.z = curTransform.transform[i+2].weight; break; case 4: indices.x = curTransform.transform[i+0].transformIndex; weights.x = curTransform.transform[i+0].weight; indices.y = curTransform.transform[i+1].transformIndex; weights.y = curTransform.transform[i+1].weight; indices.z = curTransform.transform[i+2].transformIndex; weights.z = curTransform.transform[i+2].weight; indices.w = curTransform.transform[i+3].transformIndex; weights.w = curTransform.transform[i+3].weight; break; case 0: default: break; } v.index(indices); v.weight(weights); transformsLeft -= 4; } } } U32 TSSkinMesh::getMaxBonesPerVert() { return maxBones >= 0 ? maxBones : 0; } void TSSkinMesh::render( TSVertexBufferHandle &instanceVB ) { innerRender(instanceVB, mPB); } void TSSkinMesh::render( TSMaterialList *materials, const TSRenderState &rdata, bool isSkinDirty, const Vector &transforms, TSVertexBufferHandle &vertexBuffer, const char *meshName ) { PROFILE_SCOPE(TSSkinMesh_render); if (mNumVerts == 0) return; // verify stuff first AssertFatal(mVertexData.size() == mNumVerts, "Vert # mismatch"); AssertFatal((TSShape::smUseHardwareSkinning && vertexBuffer == mVB) || (!TSShape::smUseHardwareSkinning), "Vertex buffer mismatch"); // render... innerRender(materials, rdata, vertexBuffer, mPB, meshName); } bool TSSkinMesh::buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials ) { return false; } bool TSSkinMesh::castRay( S32 frame, const Point3F &start, const Point3F &end, RayInfo *rayInfo, TSMaterialList *materials ) { TORQUE_UNUSED(frame); TORQUE_UNUSED(start); TORQUE_UNUSED(end); TORQUE_UNUSED(rayInfo); TORQUE_UNUSED(materials); return false; } bool TSSkinMesh::buildConvexHull() { return false; // no error, but we don't do anything either... } void TSSkinMesh::computeBounds( const MatrixF &transform, Box3F &bounds, S32 frame, Point3F *center, F32 *radius ) { TORQUE_UNUSED(frame); if (mVerts.size() != 0) { // Use unskinned verts TSMesh::computeBounds(mVerts.address(), mVerts.size(), sizeof(Point3F), transform, bounds, center, radius ); } else if (frame <= 0 && batchData.initialVerts.size() > 0) { // Use unskinned verts TSMesh::computeBounds(batchData.initialVerts.address(), batchData.initialVerts.size(), sizeof(Point3F), transform, bounds, center, radius); } else { Point3F *vertStart = reinterpret_cast(mVertexData.address()); TSMesh::computeBounds( vertStart, mVertexData.size(), mVertexData.vertSize(), transform, bounds, center, radius ); } } //----------------------------------------------------- // encoded normals //----------------------------------------------------- const Point3F TSMesh::smU8ToNormalTable[] = { Point3F( 0.565061f, -0.270644f, -0.779396f ), Point3F( -0.309804f, -0.731114f, 0.607860f ), Point3F( -0.867412f, 0.472957f, 0.154619f ), Point3F( -0.757488f, 0.498188f, -0.421925f ), Point3F( 0.306834f, -0.915340f, 0.260778f ), Point3F( 0.098754f, 0.639153f, -0.762713f ), Point3F( 0.713706f, -0.558862f, -0.422252f ), Point3F( -0.890431f, -0.407603f, -0.202466f ), Point3F( 0.848050f, -0.487612f, -0.207475f ), Point3F( -0.232226f, 0.776855f, 0.585293f ), Point3F( -0.940195f, 0.304490f, -0.152706f ), Point3F( 0.602019f, -0.491878f, -0.628991f ), Point3F( -0.096835f, -0.494354f, -0.863850f ), Point3F( 0.026630f, -0.323659f, -0.945799f ), Point3F( 0.019208f, 0.909386f, 0.415510f ), Point3F( 0.854440f, 0.491730f, 0.167731f ), Point3F( -0.418835f, 0.866521f, -0.271512f ), Point3F( 0.465024f, 0.409667f, 0.784809f ), Point3F( -0.674391f, -0.691087f, -0.259992f ), Point3F( 0.303858f, -0.869270f, -0.389922f ), Point3F( 0.991333f, 0.090061f, -0.095640f ), Point3F( -0.275924f, -0.369550f, 0.887298f ), Point3F( 0.426545f, -0.465962f, 0.775202f ), Point3F( -0.482741f, -0.873278f, -0.065920f ), Point3F( 0.063616f, 0.932012f, -0.356800f ), Point3F( 0.624786f, -0.061315f, 0.778385f ), Point3F( -0.530300f, 0.416850f, 0.738253f ), Point3F( 0.312144f, -0.757028f, -0.573999f ), Point3F( 0.399288f, -0.587091f, -0.704197f ), Point3F( -0.132698f, 0.482877f, 0.865576f ), Point3F( 0.950966f, 0.306530f, 0.041268f ), Point3F( -0.015923f, -0.144300f, 0.989406f ), Point3F( -0.407522f, -0.854193f, 0.322925f ), Point3F( -0.932398f, 0.220464f, 0.286408f ), Point3F( 0.477509f, 0.876580f, 0.059936f ), Point3F( 0.337133f, 0.932606f, -0.128796f ), Point3F( -0.638117f, 0.199338f, 0.743687f ), Point3F( -0.677454f, 0.445349f, 0.585423f ), Point3F( -0.446715f, 0.889059f, -0.100099f ), Point3F( -0.410024f, 0.909168f, 0.072759f ), Point3F( 0.708462f, 0.702103f, -0.071641f ), Point3F( -0.048801f, -0.903683f, -0.425411f ), Point3F( -0.513681f, -0.646901f, 0.563606f ), Point3F( -0.080022f, 0.000676f, -0.996793f ), Point3F( 0.066966f, -0.991150f, -0.114615f ), Point3F( -0.245220f, 0.639318f, -0.728793f ), Point3F( 0.250978f, 0.855979f, 0.452006f ), Point3F( -0.123547f, 0.982443f, -0.139791f ), Point3F( -0.794825f, 0.030254f, -0.606084f ), Point3F( -0.772905f, 0.547941f, 0.319967f ), Point3F( 0.916347f, 0.369614f, -0.153928f ), Point3F( -0.388203f, 0.105395f, 0.915527f ), Point3F( -0.700468f, -0.709334f, 0.078677f ), Point3F( -0.816193f, 0.390455f, 0.425880f ), Point3F( -0.043007f, 0.769222f, -0.637533f ), Point3F( 0.911444f, 0.113150f, 0.395560f ), Point3F( 0.845801f, 0.156091f, -0.510153f ), Point3F( 0.829801f, -0.029340f, 0.557287f ), Point3F( 0.259529f, 0.416263f, 0.871418f ), Point3F( 0.231128f, -0.845982f, 0.480515f ), Point3F( -0.626203f, -0.646168f, 0.436277f ), Point3F( -0.197047f, -0.065791f, 0.978184f ), Point3F( -0.255692f, -0.637488f, -0.726794f ), Point3F( 0.530662f, -0.844385f, -0.073567f ), Point3F( -0.779887f, 0.617067f, -0.104899f ), Point3F( 0.739908f, 0.113984f, 0.662982f ), Point3F( -0.218801f, 0.930194f, -0.294729f ), Point3F( -0.374231f, 0.818666f, 0.435589f ), Point3F( -0.720250f, -0.028285f, 0.693137f ), Point3F( 0.075389f, 0.415049f, 0.906670f ), Point3F( -0.539724f, -0.106620f, 0.835063f ), Point3F( -0.452612f, -0.754669f, -0.474991f ), Point3F( 0.682822f, 0.581234f, -0.442629f ), Point3F( 0.002435f, -0.618462f, -0.785811f ), Point3F( -0.397631f, 0.110766f, -0.910835f ), Point3F( 0.133935f, -0.985438f, 0.104754f ), Point3F( 0.759098f, -0.608004f, 0.232595f ), Point3F( -0.825239f, -0.256087f, 0.503388f ), Point3F( 0.101693f, -0.565568f, 0.818408f ), Point3F( 0.386377f, 0.793546f, -0.470104f ), Point3F( -0.520516f, -0.840690f, 0.149346f ), Point3F( -0.784549f, -0.479672f, 0.392935f ), Point3F( -0.325322f, -0.927581f, -0.183735f ), Point3F( -0.069294f, -0.428541f, 0.900861f ), Point3F( 0.993354f, -0.115023f, -0.004288f ), Point3F( -0.123896f, -0.700568f, 0.702747f ), Point3F( -0.438031f, -0.120880f, -0.890795f ), Point3F( 0.063314f, 0.813233f, 0.578484f ), Point3F( 0.322045f, 0.889086f, -0.325289f ), Point3F( -0.133521f, 0.875063f, -0.465228f ), Point3F( 0.637155f, 0.564814f, 0.524422f ), Point3F( 0.260092f, -0.669353f, 0.695930f ), Point3F( 0.953195f, 0.040485f, -0.299634f ), Point3F( -0.840665f, -0.076509f, 0.536124f ), Point3F( -0.971350f, 0.202093f, 0.125047f ), Point3F( -0.804307f, -0.396312f, -0.442749f ), Point3F( -0.936746f, 0.069572f, 0.343027f ), Point3F( 0.426545f, -0.465962f, 0.775202f ), Point3F( 0.794542f, -0.227450f, 0.563000f ), Point3F( -0.892172f, 0.091169f, -0.442399f ), Point3F( -0.312654f, 0.541264f, 0.780564f ), Point3F( 0.590603f, -0.735618f, -0.331743f ), Point3F( -0.098040f, -0.986713f, 0.129558f ), Point3F( 0.569646f, 0.283078f, -0.771603f ), Point3F( 0.431051f, -0.407385f, -0.805129f ), Point3F( -0.162087f, -0.938749f, -0.304104f ), Point3F( 0.241533f, -0.359509f, 0.901341f ), Point3F( -0.576191f, 0.614939f, 0.538380f ), Point3F( -0.025110f, 0.085740f, 0.996001f ), Point3F( -0.352693f, -0.198168f, 0.914515f ), Point3F( -0.604577f, 0.700711f, 0.378802f ), Point3F( 0.465024f, 0.409667f, 0.784809f ), Point3F( -0.254684f, -0.030474f, -0.966544f ), Point3F( -0.604789f, 0.791809f, 0.085259f ), Point3F( -0.705147f, -0.399298f, 0.585943f ), Point3F( 0.185691f, 0.017236f, -0.982457f ), Point3F( 0.044588f, 0.973094f, 0.226052f ), Point3F( -0.405463f, 0.642367f, 0.650357f ), Point3F( -0.563959f, 0.599136f, -0.568319f ), Point3F( 0.367162f, -0.072253f, -0.927347f ), Point3F( 0.960429f, -0.213570f, -0.178783f ), Point3F( -0.192629f, 0.906005f, 0.376893f ), Point3F( -0.199718f, -0.359865f, -0.911378f ), Point3F( 0.485072f, 0.121233f, -0.866030f ), Point3F( 0.467163f, -0.874294f, 0.131792f ), Point3F( -0.638953f, -0.716603f, 0.279677f ), Point3F( -0.622710f, 0.047813f, -0.780990f ), Point3F( 0.828724f, -0.054433f, -0.557004f ), Point3F( 0.130241f, 0.991080f, 0.028245f ), Point3F( 0.310995f, -0.950076f, -0.025242f ), Point3F( 0.818118f, 0.275336f, 0.504850f ), Point3F( 0.676328f, 0.387023f, 0.626733f ), Point3F( -0.100433f, 0.495114f, -0.863004f ), Point3F( -0.949609f, -0.240681f, -0.200786f ), Point3F( -0.102610f, 0.261831f, -0.959644f ), Point3F( -0.845732f, -0.493136f, 0.203850f ), Point3F( 0.672617f, -0.738838f, 0.041290f ), Point3F( 0.380465f, 0.875938f, 0.296613f ), Point3F( -0.811223f, 0.262027f, -0.522742f ), Point3F( -0.074423f, -0.775670f, -0.626736f ), Point3F( -0.286499f, 0.755850f, -0.588735f ), Point3F( 0.291182f, -0.276189f, -0.915933f ), Point3F( -0.638117f, 0.199338f, 0.743687f ), Point3F( 0.439922f, -0.864433f, -0.243359f ), Point3F( 0.177649f, 0.206919f, 0.962094f ), Point3F( 0.277107f, 0.948521f, 0.153361f ), Point3F( 0.507629f, 0.661918f, -0.551523f ), Point3F( -0.503110f, -0.579308f, -0.641313f ), Point3F( 0.600522f, 0.736495f, -0.311364f ), Point3F( -0.691096f, -0.715301f, -0.103592f ), Point3F( -0.041083f, -0.858497f, 0.511171f ), Point3F( 0.207773f, -0.480062f, -0.852274f ), Point3F( 0.795719f, 0.464614f, 0.388543f ), Point3F( -0.100433f, 0.495114f, -0.863004f ), Point3F( 0.703249f, 0.065157f, -0.707951f ), Point3F( -0.324171f, -0.941112f, 0.096024f ), Point3F( -0.134933f, -0.940212f, 0.312722f ), Point3F( -0.438240f, 0.752088f, -0.492249f ), Point3F( 0.964762f, -0.198855f, 0.172311f ), Point3F( -0.831799f, 0.196807f, 0.519015f ), Point3F( -0.508008f, 0.819902f, 0.263986f ), Point3F( 0.471075f, -0.001146f, 0.882092f ), Point3F( 0.919512f, 0.246162f, -0.306435f ), Point3F( -0.960050f, 0.279828f, -0.001187f ), Point3F( 0.110232f, -0.847535f, -0.519165f ), Point3F( 0.208229f, 0.697360f, 0.685806f ), Point3F( -0.199680f, -0.560621f, 0.803637f ), Point3F( 0.170135f, -0.679985f, -0.713214f ), Point3F( 0.758371f, -0.494907f, 0.424195f ), Point3F( 0.077734f, -0.755978f, 0.649965f ), Point3F( 0.612831f, -0.672475f, 0.414987f ), Point3F( 0.142776f, 0.836698f, -0.528726f ), Point3F( -0.765185f, 0.635778f, 0.101382f ), Point3F( 0.669873f, -0.419737f, 0.612447f ), Point3F( 0.593549f, 0.194879f, 0.780847f ), Point3F( 0.646930f, 0.752173f, 0.125368f ), Point3F( 0.837721f, 0.545266f, -0.030127f ), Point3F( 0.541505f, 0.768070f, 0.341820f ), Point3F( 0.760679f, -0.365715f, -0.536301f ), Point3F( 0.381516f, 0.640377f, 0.666605f ), Point3F( 0.565794f, -0.072415f, -0.821361f ), Point3F( -0.466072f, -0.401588f, 0.788356f ), Point3F( 0.987146f, 0.096290f, 0.127560f ), Point3F( 0.509709f, -0.688886f, -0.515396f ), Point3F( -0.135132f, -0.988046f, -0.074192f ), Point3F( 0.600499f, 0.476471f, -0.642166f ), Point3F( -0.732326f, -0.275320f, -0.622815f ), Point3F( -0.881141f, -0.470404f, 0.048078f ), Point3F( 0.051548f, 0.601042f, 0.797553f ), Point3F( 0.402027f, -0.763183f, 0.505891f ), Point3F( 0.404233f, -0.208288f, 0.890624f ), Point3F( -0.311793f, 0.343843f, 0.885752f ), Point3F( 0.098132f, -0.937014f, 0.335223f ), Point3F( 0.537158f, 0.830585f, -0.146936f ), Point3F( 0.725277f, 0.298172f, -0.620538f ), Point3F( -0.882025f, 0.342976f, -0.323110f ), Point3F( -0.668829f, 0.424296f, -0.610443f ), Point3F( -0.408835f, -0.476442f, -0.778368f ), Point3F( 0.809472f, 0.397249f, -0.432375f ), Point3F( -0.909184f, -0.205938f, -0.361903f ), Point3F( 0.866930f, -0.347934f, -0.356895f ), Point3F( 0.911660f, -0.141281f, -0.385897f ), Point3F( -0.431404f, -0.844074f, -0.318480f ), Point3F( -0.950593f, -0.073496f, 0.301614f ), Point3F( -0.719716f, 0.626915f, -0.298305f ), Point3F( -0.779887f, 0.617067f, -0.104899f ), Point3F( -0.475899f, -0.542630f, 0.692151f ), Point3F( 0.081952f, -0.157248f, -0.984153f ), Point3F( 0.923990f, -0.381662f, -0.024025f ), Point3F( -0.957998f, 0.120979f, -0.260008f ), Point3F( 0.306601f, 0.227975f, -0.924134f ), Point3F( -0.141244f, 0.989182f, 0.039601f ), Point3F( 0.077097f, 0.186288f, -0.979466f ), Point3F( -0.630407f, -0.259801f, 0.731499f ), Point3F( 0.718150f, 0.637408f, 0.279233f ), Point3F( 0.340946f, 0.110494f, 0.933567f ), Point3F( -0.396671f, 0.503020f, -0.767869f ), Point3F( 0.636943f, -0.245005f, 0.730942f ), Point3F( -0.849605f, -0.518660f, -0.095724f ), Point3F( -0.388203f, 0.105395f, 0.915527f ), Point3F( -0.280671f, -0.776541f, -0.564099f ), Point3F( -0.601680f, 0.215451f, -0.769131f ), Point3F( -0.660112f, -0.632371f, -0.405412f ), Point3F( 0.921096f, 0.284072f, 0.266242f ), Point3F( 0.074850f, -0.300846f, 0.950731f ), Point3F( 0.943952f, -0.067062f, 0.323198f ), Point3F( -0.917838f, -0.254589f, 0.304561f ), Point3F( 0.889843f, -0.409008f, 0.202219f ), Point3F( -0.565849f, 0.753721f, -0.334246f ), Point3F( 0.791460f, 0.555918f, -0.254060f ), Point3F( 0.261936f, 0.703590f, -0.660568f ), Point3F( -0.234406f, 0.952084f, 0.196444f ), Point3F( 0.111205f, 0.979492f, -0.168014f ), Point3F( -0.869844f, -0.109095f, -0.481113f ), Point3F( -0.337728f, -0.269701f, -0.901777f ), Point3F( 0.366793f, 0.408875f, -0.835634f ), Point3F( -0.098749f, 0.261316f, 0.960189f ), Point3F( -0.272379f, -0.847100f, 0.456324f ), Point3F( -0.319506f, 0.287444f, -0.902935f ), Point3F( 0.873383f, -0.294109f, 0.388203f ), Point3F( -0.088950f, 0.710450f, 0.698104f ), Point3F( 0.551238f, -0.786552f, 0.278340f ), Point3F( 0.724436f, -0.663575f, -0.186712f ), Point3F( 0.529741f, -0.606539f, 0.592861f ), Point3F( -0.949743f, -0.282514f, 0.134809f ), Point3F( 0.155047f, 0.419442f, -0.894443f ), Point3F( -0.562653f, -0.329139f, -0.758346f ), Point3F( 0.816407f, -0.576953f, 0.024576f ), Point3F( 0.178550f, -0.950242f, -0.255266f ), Point3F( 0.479571f, 0.706691f, 0.520192f ), Point3F( 0.391687f, 0.559884f, -0.730145f ), Point3F( 0.724872f, -0.205570f, -0.657496f ), Point3F( -0.663196f, -0.517587f, -0.540624f ), Point3F( -0.660054f, -0.122486f, -0.741165f ), Point3F( -0.531989f, 0.374711f, -0.759328f ), Point3F( 0.194979f, -0.059120f, 0.979024f ) }; U8 TSMesh::encodeNormal( const Point3F &normal ) { U8 bestIndex = 0; F32 bestDot = -10E30f; for ( U32 i = 0; i < 256; i++ ) { F32 dot = mDot( normal, smU8ToNormalTable[i] ); if ( dot > bestDot ) { bestIndex = i; bestDot = dot; } } return bestIndex; } //----------------------------------------------------- // TSMesh assemble from/ dissemble to memory buffer //----------------------------------------------------- #define tsalloc TSShape::smTSAlloc TSMesh* TSMesh::assembleMesh( U32 meshType, bool skip ) { static TSMesh tempStandardMesh; static TSSkinMesh tempSkinMesh; static TSDecalMesh tempDecalMesh; static TSSortedMesh tempSortedMesh; bool justSize = skip || !tsalloc.allocShape32(0); // if this returns NULL, we're just sizing memory block // a little funny business because we pretend decals are derived from meshes S32 * ret = NULL; TSMesh * mesh = NULL; TSDecalMesh * decal = NULL; if ( justSize ) { switch ( meshType ) { case StandardMeshType : { ret = (S32*)&tempStandardMesh; mesh = &tempStandardMesh; tsalloc.allocShape32( sizeof(TSMesh) >> 2 ); break; } case SkinMeshType : { ret = (S32*)&tempSkinMesh; mesh = &tempSkinMesh; tsalloc.allocShape32( sizeof(TSSkinMesh) >> 2 ); break; } case DecalMeshType : { ret = (S32*)&tempDecalMesh; decal = &tempDecalMesh; tsalloc.allocShape32( sizeof(TSDecalMesh) >> 2 ); break; } case SortedMeshType : { ret = (S32*)&tempSortedMesh; mesh = &tempSortedMesh; tsalloc.allocShape32( sizeof(TSSortedMesh) >> 2 ); break; } } } else { switch ( meshType ) { case StandardMeshType : { ret = tsalloc.allocShape32( sizeof(TSMesh) >> 2 ); constructInPlace( (TSMesh*)ret ); mesh = (TSMesh*)ret; break; } case SkinMeshType : { ret = tsalloc.allocShape32( sizeof(TSSkinMesh) >> 2 ); constructInPlace( (TSSkinMesh*)ret ); mesh = (TSSkinMesh*)ret; break; } case DecalMeshType : { ret = tsalloc.allocShape32( sizeof(TSDecalMesh) >> 2 ); constructInPlace((TSDecalMesh*)ret); decal = (TSDecalMesh*)ret; break; } case SortedMeshType : { ret = tsalloc.allocShape32( sizeof(TSSortedMesh) >> 2 ); constructInPlace( (TSSortedMesh*)ret ); mesh = (TSSortedMesh*)ret; break; } } } tsalloc.setSkipMode( skip ); if ( mesh ) mesh->assemble( skip ); if ( decal ) decal->assemble( skip ); tsalloc.setSkipMode( false ); return (TSMesh*)ret; } void TSMesh::convertToTris( const TSDrawPrimitive *primitivesIn, const S32 *indicesIn, S32 numPrimIn, S32 &numPrimOut, S32 &numIndicesOut, TSDrawPrimitive *primitivesOut, S32 *indicesOut ) const { S32 prevMaterial = -99999; TSDrawPrimitive * newDraw = NULL; numPrimOut = 0; numIndicesOut = 0; for ( S32 i = 0; i < numPrimIn; i++ ) { S32 newMat = primitivesIn[i].matIndex; newMat &= ~TSDrawPrimitive::TypeMask; U32 start = primitivesIn[i].start; U32 prevStart = (i > 0) ? primitivesIn[i-1].start : start; U32 numElements = primitivesIn[i].numElements; // Add a new primitive if changing materials, or if this primitive // indexes vertices in a different 16-bit range if ( ( newMat != prevMaterial ) || ((indicesIn[prevStart] ^ indicesIn[start]) & 0xFFFF0000) ) { if ( primitivesOut ) { newDraw = &primitivesOut[numPrimOut]; newDraw->start = numIndicesOut; newDraw->numElements = 0; newDraw->matIndex = newMat | TSDrawPrimitive::Triangles; } numPrimOut++; prevMaterial = newMat; } // gonna depend on what kind of primitive it is... if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles) { for ( S32 j = 0; j < numElements; j += 3 ) { if ( indicesOut ) { indicesOut[numIndicesOut + 0] = indicesIn[start + j + 0]; indicesOut[numIndicesOut + 1] = indicesIn[start + j + 1]; indicesOut[numIndicesOut + 2] = indicesIn[start + j + 2]; } if ( newDraw ) newDraw->numElements += 3; numIndicesOut += 3; } } else { U32 idx0 = indicesIn[start + 0]; U32 idx1; U32 idx2 = indicesIn[start + 1]; U32 * nextIdx = &idx1; for ( S32 j = 2; j < numElements; j++ ) { *nextIdx = idx2; nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1); idx2 = indicesIn[start + j]; if ( idx0 == idx1 || idx1 == idx2 || idx2 == idx0 ) continue; if ( indicesOut ) { indicesOut[numIndicesOut+0] = idx0; indicesOut[numIndicesOut+1] = idx1; indicesOut[numIndicesOut+2] = idx2; } if ( newDraw ) newDraw->numElements += 3; numIndicesOut += 3; } } } } void unwindStrip( const S32 * indices, S32 numElements, Vector &triIndices ) { U32 idx0 = indices[0]; U32 idx1; U32 idx2 = indices[1]; U32 * nextIdx = &idx1; for ( S32 j = 2; j < numElements; j++ ) { *nextIdx = idx2; nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1); idx2 = indices[j]; if ( idx0 == idx1 || idx1 == idx2 || idx2 == idx0 ) continue; triIndices.push_back( idx0 ); triIndices.push_back( idx1 ); triIndices.push_back( idx2 ); } } void TSMesh::convertToSingleStrip( const TSDrawPrimitive *primitivesIn, const S32 *indicesIn, S32 numPrimIn, S32 &numPrimOut, S32 &numIndicesOut, TSDrawPrimitive *primitivesOut, S32 *indicesOut ) const { S32 prevMaterial = -99999; TSDrawPrimitive * newDraw = NULL; TSDrawPrimitive * newTris = NULL; Vector triIndices; S32 curDrawOut = 0; numPrimOut = 0; numIndicesOut = 0; for ( S32 i = 0; i < numPrimIn; i++ ) { S32 newMat = primitivesIn[i].matIndex; U32 start = primitivesIn[i].start; U32 prevStart = (i > 0) ? primitivesIn[i-1].start : start; U32 numElements = primitivesIn[i].numElements; // Add a new primitive if changing materials, or if this primitive // indexes vertices in a different 16-bit range if ( ( newMat != prevMaterial ) || ((indicesIn[prevStart] ^ indicesIn[start]) & 0xFFFF0000) ) { // before adding the new primitive, transfer triangle indices if ( triIndices.size() ) { if ( newTris && indicesOut ) { newTris->start = numIndicesOut; newTris->numElements = triIndices.size(); dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32)); } numIndicesOut += triIndices.size(); triIndices.clear(); newTris = NULL; } if ( primitivesOut ) { newDraw = &primitivesOut[numPrimOut]; newDraw->start = numIndicesOut; newDraw->numElements = 0; newDraw->matIndex = newMat; } numPrimOut++; curDrawOut = 0; prevMaterial = newMat; } // gonna depend on what kind of primitive it is... // from above we know it's the same kind as the one we're building... if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles) { // triangles primitive...add to it for ( S32 j = 0; j < numElements; j += 3 ) { if ( indicesOut ) { indicesOut[numIndicesOut + 0] = indicesIn[start + j + 0]; indicesOut[numIndicesOut + 1] = indicesIn[start + j + 1]; indicesOut[numIndicesOut + 2] = indicesIn[start + j + 2]; } if ( newDraw ) newDraw->numElements += 3; numIndicesOut += 3; } } else { // strip primitive... // if numElements less than smSmallestStripSize, add to triangles... if ( numElements < smMinStripSize + 2 ) { // put triangle indices aside until material changes... if ( triIndices.empty() ) { // set up for new triangle primitive and add it if we are copying data right now if ( primitivesOut ) { newTris = &primitivesOut[numPrimOut]; newTris->matIndex = newMat; newTris->matIndex &= ~(TSDrawPrimitive::Triangles|TSDrawPrimitive::Strip); newTris->matIndex |= TSDrawPrimitive::Triangles; } numPrimOut++; } unwindStrip( indicesIn + start, numElements, triIndices ); } else { // strip primitive...add to it if ( indicesOut ) { if ( curDrawOut & 1 ) { indicesOut[numIndicesOut + 0] = indicesOut[numIndicesOut - 1]; indicesOut[numIndicesOut + 1] = indicesOut[numIndicesOut - 1]; indicesOut[numIndicesOut + 2] = indicesIn[start]; dMemcpy(indicesOut+numIndicesOut+3,indicesIn+start,numElements*sizeof(U32)); } else if ( curDrawOut ) { indicesOut[numIndicesOut + 0] = indicesOut[numIndicesOut - 1]; indicesOut[numIndicesOut + 1] = indicesIn[start]; dMemcpy(indicesOut+numIndicesOut+2,indicesIn+start,numElements*sizeof(U32)); } else dMemcpy(indicesOut+numIndicesOut,indicesIn+start,numElements*sizeof(U32)); } S32 added = numElements; added += curDrawOut ? (curDrawOut&1 ? 3 : 2) : 0; if ( newDraw ) newDraw->numElements += added; numIndicesOut += added; curDrawOut += added; } } } // spit out tris before leaving // before adding the new primitive, transfer triangle indices if ( triIndices.size() ) { if ( newTris && indicesOut ) { newTris->start = numIndicesOut; newTris->numElements = triIndices.size(); dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32)); } numIndicesOut += triIndices.size(); triIndices.clear(); newTris = NULL; } } // this method does none of the converting that the above methods do, except that small strips are converted // to triangle lists... void TSMesh::leaveAsMultipleStrips( const TSDrawPrimitive *primitivesIn, const S32 *indicesIn, S32 numPrimIn, S32 &numPrimOut, S32 &numIndicesOut, TSDrawPrimitive *primitivesOut, S32 *indicesOut ) const { S32 prevMaterial = -99999; TSDrawPrimitive * newDraw = NULL; Vector triIndices; numPrimOut = 0; numIndicesOut = 0; for ( S32 i = 0; i < numPrimIn; i++ ) { S32 newMat = primitivesIn[i].matIndex; U32 start = primitivesIn[i].start; U32 prevStart = (i > 0) ? primitivesIn[i-1].start : start; U32 numElements = primitivesIn[i].numElements; // Add a new primitive if changing materials, or if this primitive // indexes vertices in a different 16-bit range if ( triIndices.size() && (( newMat != prevMaterial ) || ((indicesIn[prevStart] ^ indicesIn[start]) & 0xFFFF0000) )) { // material just changed and we have triangles lying around // add primitive and indices for triangles and clear triIndices if ( indicesOut ) { TSDrawPrimitive * newTris = &primitivesOut[numPrimOut]; newTris->matIndex = prevMaterial; newTris->matIndex &= ~(TSDrawPrimitive::Triangles|TSDrawPrimitive::Strip); newTris->matIndex |= TSDrawPrimitive::Triangles; newTris->start = numIndicesOut; newTris->numElements = triIndices.size(); dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32)); } numPrimOut++; numIndicesOut += triIndices.size(); triIndices.clear(); } // this is a little convoluted because this code was adapted from convertToSingleStrip // but we will need a new primitive only if it is a triangle primitive coming in // or we have more elements than the min strip size... if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles || numElements>=smMinStripSize+2) { if ( primitivesOut ) { newDraw = &primitivesOut[numPrimOut]; newDraw->start = numIndicesOut; newDraw->numElements = 0; newDraw->matIndex = newMat; } numPrimOut++; } prevMaterial = newMat; // gonna depend on what kind of primitive it is... // from above we know it's the same kind as the one we're building... if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles) { // triangles primitive...add to it for ( S32 j = 0; j < numElements; j += 3 ) { if ( indicesOut ) { indicesOut[numIndicesOut + 0] = indicesIn[start + j + 0]; indicesOut[numIndicesOut + 1] = indicesIn[start + j + 1]; indicesOut[numIndicesOut + 2] = indicesIn[start + j + 2]; } if ( newDraw ) newDraw->numElements += 3; numIndicesOut += 3; } } else { // strip primitive... // if numElements less than smSmallestStripSize, add to triangles... if ( numElements < smMinStripSize + 2 ) // put triangle indices aside until material changes... unwindStrip( indicesIn + start, numElements, triIndices ); else { // strip primitive...add to it if ( indicesOut ) dMemcpy(indicesOut+numIndicesOut,indicesIn+start,numElements*sizeof(U32)); if ( newDraw ) newDraw->numElements = numElements; numIndicesOut += numElements; } } } // spit out tris before leaving if ( triIndices.size() ) { // material just changed and we have triangles lying around // add primitive and indices for triangles and clear triIndices if ( indicesOut ) { TSDrawPrimitive *newTris = &primitivesOut[numPrimOut]; newTris->matIndex = prevMaterial; newTris->matIndex &= ~(TSDrawPrimitive::Triangles|TSDrawPrimitive::Strip); newTris->matIndex |= TSDrawPrimitive::Triangles; newTris->start = numIndicesOut; newTris->numElements = triIndices.size(); dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32)); } numPrimOut++; numIndicesOut += triIndices.size(); triIndices.clear(); } } // This method retrieves data that is shared (or possibly shared) between different meshes. // This adds an extra step to the copying of data from the memory buffer to the shape data buffer. // If we have no parentMesh, then we either return a pointer to the data in the memory buffer // (in the case that we skip this mesh) or copy the data into the shape data buffer and return // that pointer (in the case that we don't skip this mesh). // If we do have a parent mesh, then we return a pointer to the data in the shape buffer, // copying the data in there ourselves if our parent didn't already do it (i.e., if it was skipped). S32 * TSMesh::getSharedData32( S32 parentMesh, S32 size, S32 **source, bool skip ) { S32 * ptr; if( parentMesh < 0 ) ptr = skip ? tsalloc.getPointer32( size ) : tsalloc.copyToShape32( size ); else { ptr = source[parentMesh]; // if we skipped the previous mesh (and we're not skipping this one) then // we still need to copy points into the shape... if ( !smDataCopied[parentMesh] && !skip ) { S32 * tmp = ptr; ptr = tsalloc.allocShape32( size ); if ( ptr && tmp ) dMemcpy(ptr, tmp, size * sizeof(S32) ); } } return ptr; } S8 * TSMesh::getSharedData8( S32 parentMesh, S32 size, S8 **source, bool skip ) { S8 * ptr; if( parentMesh < 0 ) ptr = skip ? tsalloc.getPointer8( size ) : tsalloc.copyToShape8( size ); else { ptr = source[parentMesh]; // if we skipped the previous mesh (and we're not skipping this one) then // we still need to copy points into the shape... if ( !smDataCopied[parentMesh] && !skip ) { S8 * tmp = ptr; ptr = tsalloc.allocShape8( size ); if ( ptr && tmp ) dMemcpy( ptr, tmp, size * sizeof(S32) ); } } return ptr; } void TSMesh::dumpPrimitives(U32 startVertex, U32 startIndex, GFXPrimitive *piArray, U16* ibIndices) { // go through and create PrimitiveInfo array GFXPrimitive pInfo; U32 primitivesSize = mPrimitives.size(); for (U32 i = 0; i < primitivesSize; i++) { const TSDrawPrimitive & draw = mPrimitives[i]; GFXPrimitiveType drawType = getDrawType(draw.matIndex >> 30); switch (drawType) { case GFXTriangleList: pInfo.type = drawType; pInfo.numPrimitives = draw.numElements / 3; pInfo.startIndex = startIndex + draw.start; // Use the first index to determine which 16-bit address space we are operating in pInfo.startVertex = (mIndices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this pInfo.minIndex = 0; // minIndex are zero based index relative to startVertex. See @GFXDevice pInfo.numVertices = getMin((U32)0x10000, mNumVerts - pInfo.startVertex); pInfo.startVertex += startVertex; break; case GFXTriangleStrip: pInfo.type = drawType; pInfo.numPrimitives = draw.numElements - 2; pInfo.startIndex = startIndex + draw.start; // Use the first index to determine which 16-bit address space we are operating in pInfo.startVertex = (mIndices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this pInfo.minIndex = 0; // minIndex are zero based index relative to startVertex. See @GFXDevice pInfo.numVertices = getMin((U32)0x10000, mNumVerts - pInfo.startVertex); pInfo.startVertex += startVertex; break; default: AssertFatal(false, "WTF?!"); } *piArray++ = pInfo; } dCopyArray(ibIndices, mIndices.address(), mIndices.size()); } void TSMesh::assemble( bool skip ) { tsalloc.checkGuard(); numFrames = tsalloc.get32(); numMatFrames = tsalloc.get32(); mParentMesh = tsalloc.get32(); tsalloc.get32( (S32*)&mBounds, 6 ); tsalloc.get32( (S32*)&mCenter, 3 ); mRadius = (F32)tsalloc.get32(); if (TSShape::smReadVersion >= 27) { // Offsetted mVertOffset = tsalloc.get32(); mNumVerts = tsalloc.get32(); mVertSize = tsalloc.get32(); } else { mVertOffset = 0; mNumVerts = 0; mVertSize = 0; } S32 numVerts = tsalloc.get32(); S32 *ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip ); mVerts.set( (Point3F*)ptr32, numVerts ); S32 numTVerts = tsalloc.get32(); ptr32 = getSharedData32(mParentMesh, 2 * numTVerts, (S32**)smTVertsList.address(), skip ); mTverts.set( (Point2F*)ptr32, numTVerts ); if ( TSShape::smReadVersion > 25 ) { numTVerts = tsalloc.get32(); ptr32 = getSharedData32(mParentMesh, 2 * numTVerts, (S32**)smTVerts2List.address(), skip ); mTverts2.set( (Point2F*)ptr32, numTVerts ); S32 numVColors = tsalloc.get32(); ptr32 = getSharedData32(mParentMesh, numVColors, (S32**)smColorsList.address(), skip ); mColors.set( (ColorI*)ptr32, numVColors ); } S8 *ptr8; if ( TSShape::smReadVersion > 21 && TSMesh::smUseEncodedNormals) { // we have encoded normals and we want to use them... if (mParentMesh < 0 ) tsalloc.getPointer32( numVerts * 3 ); // adva nce past norms, don't use mNorms.set( NULL, 0 ); ptr8 = getSharedData8(mParentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip ); mEncodedNorms.set( ptr8, numVerts ); } else if ( TSShape::smReadVersion > 21 ) { // we have encoded normals but we don't want to use them... ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip ); mNorms.set( (Point3F*)ptr32, numVerts ); if (mParentMesh < 0 ) tsalloc.getPointer8( numVerts ); // advance past encoded normls, don't use mEncodedNorms.set( NULL, 0 ); } else { // no encoded normals... ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip ); mNorms.set( (Point3F*)ptr32, numVerts ); mEncodedNorms.set( NULL, 0 ); } // copy the primitives and indices...how we do this depends on what // form we want them in when copied...just get pointers to data for now S32 szPrimIn, szIndIn; TSDrawPrimitive *primIn; S32 *indIn; bool deleteInputArrays = false; if (TSShape::smReadVersion > 25) { // mesh primitives (start, numElements) and indices are stored as 32 bit values szPrimIn = tsalloc.get32(); primIn = (TSDrawPrimitive*)tsalloc.getPointer32(szPrimIn*3); szIndIn = tsalloc.get32(); indIn = tsalloc.getPointer32(szIndIn); } else { // mesh primitives (start, numElements) indices are stored as 16 bit values szPrimIn = tsalloc.get32(); S16 *prim16 = tsalloc.getPointer16(szPrimIn*2); // primitive: start, numElements S32 *prim32 = tsalloc.getPointer32(szPrimIn); // primitive: matIndex szIndIn = tsalloc.get32(); // warn about non-addressable indices if ( !skip && szIndIn >= 0x10000 ) { Con::warnf("Mesh contains non-addressable indices, and may not render " "correctly. Either split this mesh into pieces of no more than 65k " "unique verts prior to export, or use COLLADA."); } S16 *ind16 = tsalloc.getPointer16(szIndIn); // need to copy to temporary arrays deleteInputArrays = true; primIn = new TSDrawPrimitive[szPrimIn]; for (S32 i = 0; i < szPrimIn; i++) { primIn[i].start = prim16[i*2]; primIn[i].numElements = prim16[i*2+1]; primIn[i].matIndex = prim32[i]; } indIn = new S32[szIndIn]; dCopyArray(indIn, ind16, szIndIn); } // count the number of output primitives and indices S32 szPrimOut = szPrimIn, szIndOut = szIndIn; if (smUseTriangles) convertToTris(primIn, indIn, szPrimIn, szPrimOut, szIndOut, NULL, NULL); else if (smUseOneStrip) convertToSingleStrip(primIn, indIn, szPrimIn, szPrimOut, szIndOut, NULL, NULL); else leaveAsMultipleStrips(primIn, indIn, szPrimIn, szPrimOut, szIndOut, NULL, NULL); // allocate enough space for the new primitives and indices (all 32 bits) TSDrawPrimitive *primOut = (TSDrawPrimitive*)tsalloc.allocShape32(3*szPrimOut); S32 *indOut = tsalloc.allocShape32(szIndOut); // copy output primitives and indices S32 chkPrim = szPrimOut, chkInd = szIndOut; if (smUseTriangles) convertToTris(primIn, indIn, szPrimIn, chkPrim, chkInd, primOut, indOut); else if (smUseOneStrip) convertToSingleStrip(primIn, indIn, szPrimIn, chkPrim, chkInd, primOut, indOut); else leaveAsMultipleStrips(primIn, indIn, szPrimIn, chkPrim, chkInd, primOut, indOut); AssertFatal(chkPrim==szPrimOut && chkInd==szIndOut,"TSMesh::primitive conversion"); // store output mPrimitives.set(primOut, szPrimOut); mIndices.set(indOut, szIndOut); // delete temporary arrays if necessary if (deleteInputArrays) { delete [] primIn; delete [] indIn; } S32 sz = tsalloc.get32(); tsalloc.getPointer16( sz ); // skip deprecated merge indices tsalloc.align32(); vertsPerFrame = tsalloc.get32(); U32 flags = (U32)tsalloc.get32(); if ( mEncodedNorms.size() ) flags |= UseEncodedNormals; setFlags( flags ); // Set color & tvert2 flags if we have an old version if (TSShape::smReadVersion < 27) { if (mColors.size() > 0) setFlags(HasColor); if (mTverts2.size() > 0) setFlags(HasTVert2); mNumVerts = mVerts.size(); } tsalloc.checkGuard(); if ( tsalloc.allocShape32( 0 ) && TSShape::smReadVersion < 19 ) computeBounds(); // only do this if we copied the data... createTangents(mVerts, mNorms); } void TSMesh::disassemble() { tsalloc.setGuard(); tsalloc.set32( numFrames ); tsalloc.set32( numMatFrames ); tsalloc.set32(mParentMesh); tsalloc.copyToBuffer32( (S32*)&mBounds, 6 ); tsalloc.copyToBuffer32( (S32*)&mCenter, 3 ); tsalloc.set32( (S32)mRadius ); bool shouldMakeEditable = TSShape::smVersion < 27 || mVertSize == 0; // Re-create the vectors if (shouldMakeEditable) { makeEditable(); // No Offset if (TSShape::smVersion >= 27) { tsalloc.set32(0); tsalloc.set32(0); tsalloc.set32(0); } } else { // Offsetted tsalloc.set32(mVertOffset); tsalloc.set32(mNumVerts); tsalloc.set32(mVertSize); AssertFatal(mNumVerts >= vertsPerFrame, "invalid mNumVerts"); } if (TSShape::smVersion >= 27 && mVertexData.isReady()) { // If not editable all arrays are effectively 0. tsalloc.set32(0); // verts tsalloc.set32(0); // tverts tsalloc.set32(0); // tverts2 tsalloc.set32(0); // colors } else { // verts... tsalloc.set32(mVerts.size()); if (mParentMesh < 0) tsalloc.copyToBuffer32((S32*)mVerts.address(), 3 * mVerts.size()); // if no parent mesh, then save off our verts // tverts... tsalloc.set32(mTverts.size()); if (mParentMesh < 0) tsalloc.copyToBuffer32((S32*)mTverts.address(), 2 * mTverts.size()); // if no parent mesh, then save off our tverts if (TSShape::smVersion > 25) { // tverts2... tsalloc.set32(mTverts2.size()); if (mParentMesh < 0) tsalloc.copyToBuffer32((S32*)mTverts2.address(), 2 * mTverts2.size()); // if no parent mesh, then save off our tverts // colors tsalloc.set32(mColors.size()); if (mParentMesh < 0) tsalloc.copyToBuffer32((S32*)mColors.address(), mColors.size()); // if no parent mesh, then save off our tverts } // norms... if (mParentMesh < 0) // if no parent mesh, then save off our norms tsalloc.copyToBuffer32((S32*)mNorms.address(), 3 * mNorms.size()); // norms.size()==verts.size() or error... // encoded norms... if (mParentMesh < 0) { // if no parent mesh, compute encoded normals and copy over for (S32 i = 0; i < mNorms.size(); i++) { U8 normIdx = mEncodedNorms.size() ? mEncodedNorms[i] : encodeNormal(mNorms[i]); tsalloc.copyToBuffer8((S8*)&normIdx, 1); } } } // optimize triangle draw order during disassemble { FrameTemp tmpIdxs(mIndices.size()); for ( S32 i = 0; i < mPrimitives.size(); i++ ) { const TSDrawPrimitive& prim = mPrimitives[i]; // only optimize triangle lists (strips and fans are assumed to be already optimized) if ( (prim.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles ) { TriListOpt::OptimizeTriangleOrdering(mVerts.size(), prim.numElements, mIndices.address() + prim.start, tmpIdxs.address()); dCopyArray(mIndices.address() + prim.start, tmpIdxs.address(), prim.numElements); } } } if (TSShape::smVersion > 25) { // primitives... tsalloc.set32(mPrimitives.size() ); tsalloc.copyToBuffer32((S32*)mPrimitives.address(),3* mPrimitives.size()); // indices... tsalloc.set32(mIndices.size()); tsalloc.copyToBuffer32((S32*)mIndices.address(),mIndices.size()); } else { // primitives tsalloc.set32(mPrimitives.size() ); for (S32 i=0; i s16_indices(mIndices.size()); for (S32 i=0; i= 27) { maxBones = tsalloc.get32(); } else { maxBones = -1; } S32 sz; S32 * ptr32; if (TSShape::smReadVersion < 27) { sz = tsalloc.get32(); S32 numVerts = sz; ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip); batchData.initialVerts.set((Point3F*)ptr32, sz); S8 * ptr8; if (TSShape::smReadVersion > 21 && TSMesh::smUseEncodedNormals) { // we have encoded normals and we want to use them... if (mParentMesh < 0) tsalloc.getPointer32(numVerts * 3); // advance past norms, don't use batchData.initialNorms.set(NULL, 0); ptr8 = getSharedData8(mParentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip); mEncodedNorms.set(ptr8, numVerts); // Note: we don't set the encoded normals flag because we handle them in updateSkin and // hide the fact that we are using them from base class (TSMesh) } else if (TSShape::smReadVersion > 21) { // we have encoded normals but we don't want to use them... ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip); batchData.initialNorms.set((Point3F*)ptr32, numVerts); if (mParentMesh < 0) tsalloc.getPointer8(numVerts); // advance past encoded normls, don't use mEncodedNorms.set(NULL, 0); } else { // no encoded normals... ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip); batchData.initialNorms.set((Point3F*)ptr32, numVerts); mEncodedNorms.set(NULL, 0); } // Sometimes we'll have a mesh with 0 verts but initialVerts is set, // so set these accordingly if (mVerts.size() == 0) { mVerts = batchData.initialVerts; } if (mNorms.size() == 0) { mNorms = batchData.initialNorms; } } else { // Set from the mesh data batchData.initialVerts = mVerts; batchData.initialNorms = mNorms; } sz = tsalloc.get32(); ptr32 = getSharedData32(mParentMesh, 16 * sz, (S32**)smInitTransformList.address(), skip ); batchData.initialTransforms.set( ptr32, sz ); sz = tsalloc.get32(); ptr32 = getSharedData32(mParentMesh, sz, (S32**)smVertexIndexList.address(), skip ); vertexIndex.set( ptr32, sz ); ptr32 = getSharedData32(mParentMesh, sz, (S32**)smBoneIndexList.address(), skip ); boneIndex.set( ptr32, sz ); ptr32 = getSharedData32(mParentMesh, sz, (S32**)smWeightList.address(), skip ); weight.set( (F32*)ptr32, sz ); sz = tsalloc.get32(); ptr32 = getSharedData32(mParentMesh, sz, (S32**)smNodeIndexList.address(), skip ); batchData.nodeIndex.set( ptr32, sz ); tsalloc.checkGuard(); if (smDebugSkinVerts && ptr32 != NULL) { Con::printf("Loaded skin verts..."); for (U32 i = 0; i < vertexIndex.size(); i++) { Con::printf("vi[%i] == %i", i, vertexIndex[i]); } for (U32 i = 0; i < boneIndex.size(); i++) { Con::printf("bi[%i] == %i", i, boneIndex[i]); } for (U32 i = 0; i < batchData.nodeIndex.size(); i++) { Con::printf("ni[%i] == %i", i, batchData.nodeIndex[i]); } for (U32 i = 0; i < boneIndex.size(); i++) { Con::printf("we[%i] == %f", i, weight[i]); } if (mNumVerts != 0) { AssertFatal(batchData.initialVerts.size() == mNumVerts, "err WTF"); } Con::printf("---"); } if ( tsalloc.allocShape32( 0 ) && TSShape::smReadVersion < 19 ) TSMesh::computeBounds(); // only do this if we copied the data...c } //----------------------------------------------------------------------------- // disassemble //----------------------------------------------------------------------------- void TSSkinMesh::disassemble() { TSMesh::disassemble(); if (TSShape::smVersion >= 27) { AssertFatal(maxBones != 0, "Skin mesh with no bones? No way!"); tsalloc.set32(maxBones); } if (TSShape::smVersion < 27) { tsalloc.set32(batchData.initialVerts.size()); // if we have no parent mesh, then save off our verts & norms if (mParentMesh < 0) { tsalloc.copyToBuffer32((S32*)mVerts.address(), 3 * mVerts.size()); // no longer do this here...let tsmesh handle this tsalloc.copyToBuffer32((S32*)mNorms.address(), 3 * mNorms.size()); // if no parent mesh, compute encoded normals and copy over for (S32 i = 0; i < mNorms.size(); i++) { U8 normIdx = mEncodedNorms.size() ? mEncodedNorms[i] : encodeNormal(mNorms[i]); tsalloc.copyToBuffer8((S8*)&normIdx, 1); } } } tsalloc.set32( batchData.initialTransforms.size() ); if (mParentMesh < 0 ) tsalloc.copyToBuffer32( (S32*)batchData.initialTransforms.address(), batchData.initialTransforms.size() * 16 ); if (!mVertexData.isReady()) { tsalloc.set32(vertexIndex.size()); tsalloc.copyToBuffer32((S32*)vertexIndex.address(), vertexIndex.size()); tsalloc.copyToBuffer32((S32*)boneIndex.address(), boneIndex.size()); tsalloc.copyToBuffer32((S32*)weight.address(), weight.size()); } else { tsalloc.set32(0); } if (TSShape::smVersion < 27) { if (mParentMesh < 0) { tsalloc.copyToBuffer32((S32*)vertexIndex.address(), vertexIndex.size()); tsalloc.copyToBuffer32((S32*)boneIndex.address(), boneIndex.size()); tsalloc.copyToBuffer32((S32*)weight.address(), weight.size()); } } tsalloc.set32( batchData.nodeIndex.size() ); if (mParentMesh < 0 ) tsalloc.copyToBuffer32( (S32*)batchData.nodeIndex.address(), batchData.nodeIndex.size() ); tsalloc.setGuard(); } TSSkinMesh::TSSkinMesh() { mMeshType = SkinMeshType; batchData.initialized = false; maxBones = -1; } //----------------------------------------------------------------------------- // find tangent vector //----------------------------------------------------------------------------- inline void TSMesh::findTangent( U32 index1, U32 index2, U32 index3, Point3F *tan0, Point3F *tan1, const Vector &_verts) { const Point3F &v1 = _verts[index1]; const Point3F &v2 = _verts[index2]; const Point3F &v3 = _verts[index3]; const Point2F &w1 = mTverts[index1]; const Point2F &w2 = mTverts[index2]; const Point2F &w3 = mTverts[index3]; F32 x1 = v2.x - v1.x; F32 x2 = v3.x - v1.x; F32 y1 = v2.y - v1.y; F32 y2 = v3.y - v1.y; F32 z1 = v2.z - v1.z; F32 z2 = v3.z - v1.z; F32 s1 = w2.x - w1.x; F32 s2 = w3.x - w1.x; F32 t1 = w2.y - w1.y; F32 t2 = w3.y - w1.y; F32 denom = (s1 * t2 - s2 * t1); if( mFabs( denom ) < 0.0001f ) { // handle degenerate triangles from strips if (denom<0) denom = -0.0001f; else denom = 0.0001f; } F32 r = 1.0f / denom; Point3F sdir( (t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r ); Point3F tdir( (s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r ); tan0[index1] += sdir; tan1[index1] += tdir; tan0[index2] += sdir; tan1[index2] += tdir; tan0[index3] += sdir; tan1[index3] += tdir; } //----------------------------------------------------------------------------- // create array of tangent vectors //----------------------------------------------------------------------------- void TSMesh::createTangents(const Vector &_verts, const Vector &_norms) { if (_verts.size() == 0) // can only be done in editable mode return; U32 numVerts = _verts.size(); U32 numNorms = _norms.size(); if ( numVerts <= 0 || numNorms <= 0 ) return; if( numVerts != numNorms) return; Vector tan0; tan0.setSize( numVerts * 2 ); Point3F *tan1 = tan0.address() + numVerts; dMemset( tan0.address(), 0, sizeof(Point3F) * 2 * numVerts ); U32 numPrimatives = mPrimitives.size(); for (S32 i = 0; i < numPrimatives; i++ ) { const TSDrawPrimitive & draw = mPrimitives[i]; GFXPrimitiveType drawType = getDrawType( draw.matIndex >> 30 ); U32 p1Index = 0; U32 p2Index = 0; U32 *baseIdx = &mIndices[draw.start]; const U32 numElements = (U32)draw.numElements; switch( drawType ) { case GFXTriangleList: { for( U32 j = 0; j < numElements; j += 3 ) findTangent( baseIdx[j], baseIdx[j + 1], baseIdx[j + 2], tan0.address(), tan1, _verts ); break; } case GFXTriangleStrip: { p1Index = baseIdx[0]; p2Index = baseIdx[1]; for( U32 j = 2; j < numElements; j++ ) { findTangent( p1Index, p2Index, baseIdx[j], tan0.address(), tan1, _verts ); p1Index = p2Index; p2Index = baseIdx[j]; } break; } default: AssertFatal( false, "TSMesh::createTangents: unknown primitive type!" ); } } mTangents.setSize( numVerts ); // fill out final info from accumulated basis data for( U32 i = 0; i < numVerts; i++ ) { const Point3F &n = _norms[i]; const Point3F &t = tan0[i]; const Point3F &b = tan1[i]; Point3F tempPt = t - n * mDot( n, t ); tempPt.normalize(); mTangents[i] = tempPt; Point3F cp; mCross( n, t, &cp ); mTangents[i].w = (mDot( cp, b ) < 0.0f) ? -1.0f : 1.0f; } } void TSMesh::convertToVertexData() { if (!mVertexData.isReady()) { _convertToVertexData(mVertexData, mVerts, mNorms); } } void TSSkinMesh::convertToVertexData() { if (!mVertexData.isReady()) { // Batch data required here createSkinBatchData(); // Dump verts to buffer _convertToVertexData(mVertexData, batchData.initialVerts, batchData.initialNorms); // Setup bones too setupVertexTransforms(); } } void TSMesh::copySourceVertexDataFrom(const TSMesh* srcMesh) { mVerts = srcMesh->mVerts; mTverts = srcMesh->mTverts; mNorms = srcMesh->mNorms; mColors = srcMesh->mColors; mTverts2 = srcMesh->mTverts2; if (mVerts.size() == 0) { bool hasTVert2 = srcMesh->getHasTVert2(); bool hasColor = srcMesh->getHasColor(); mVerts.setSize(srcMesh->mNumVerts); mTverts.setSize(srcMesh->mNumVerts); mNorms.setSize(srcMesh->mNumVerts); if (hasColor) mColors.setSize(mNumVerts); if (hasTVert2) mTverts2.setSize(mNumVerts); // Fill arrays for (U32 i = 0; i < mNumVerts; i++) { const __TSMeshVertexBase &cv = srcMesh->mVertexData.getBase(i); const __TSMeshVertex_3xUVColor &cvc = srcMesh->mVertexData.getColor(i); mVerts[i] = cv.vert(); mTverts[i] = cv.tvert(); mNorms[i] = cv.normal(); if (hasColor) cvc.color().getColor(&mColors[i]); if (hasTVert2) mTverts2[i] = cvc.tvert2(); } } } void TSSkinMesh::copySourceVertexDataFrom(const TSMesh* srcMesh) { TSMesh::copySourceVertexDataFrom(srcMesh); if (srcMesh->getMeshType() == TSMesh::SkinMeshType) { const TSSkinMesh* srcSkinMesh = static_cast(srcMesh); weight = srcSkinMesh->weight; boneIndex = srcSkinMesh->boneIndex; vertexIndex = srcSkinMesh->vertexIndex; maxBones = srcSkinMesh->maxBones; // Extract from vertex data if (srcSkinMesh->vertexIndex.size() == 0) { mVertexData = srcMesh->mVertexData; addWeightsFromVertexBuffer(); mVertexData.setReady(false); } } } U32 TSMesh::getNumVerts() { return mVertexData.isReady() ? mNumVerts : mVerts.size(); } void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector &_verts, const Vector &_norms) { // Update tangents list createTangents(mVerts, mNorms); AssertFatal(_verts.size() == mNumVerts, "vert count mismatch"); AssertFatal(!getHasColor() || mColors.size() == _verts.size(), "Vector of color elements should be the same size as other vectors"); AssertFatal(!getHasTVert2() || mTverts2.size() == _verts.size(), "Vector of tvert2 elements should be the same size as other vectors"); AssertFatal(!outArray.isReady(), "Mesh already converted to aligned data! Re-check code!"); AssertFatal(_verts.size() == _norms.size() && _verts.size() == mTangents.size(), "Vectors: verts, norms, tangents must all be the same size"); AssertFatal(mVertSize == outArray.vertSize(), "Size inconsistency"); if (mNumVerts == 0) return; bool needWeightSet = outArray.getBoneOffset() != 0; bool hasColor = getHasColor(); bool hasTVert2 = getHasTVert2(); dMemset(&outArray.getBase(0), '\0', mVertSize * mNumVerts); for (U32 i = 0; i < mNumVerts; i++) { __TSMeshVertexBase &v = outArray.getBase(i); v.vert(_verts[i]); v.normal(_norms[i]); v.tangent(mTangents[i]); if (i < mTverts.size()) v.tvert(mTverts[i]); if (hasTVert2 || hasColor) { __TSMeshVertex_3xUVColor &vc = outArray.getColor(i); if (hasTVert2 && i < mTverts2.size()) vc.tvert2(mTverts2[i]); if (hasColor && i < mColors.size()) vc.color(mColors[i]); } // NOTE: skin verts are set later on for the skinned mesh, otherwise we'll set the default (i.e. 0) if we need one for a rigid mesh if (needWeightSet) { const Point4F wt(1.0f, 0.0f, 0.0f, 0.0f); outArray.getBone(i, 0).weight(wt); } } } void TSMesh::makeEditable() { bool hasVerts = mVerts.size() != 0; if(mVertexData.isReady() && !hasVerts) { copySourceVertexDataFrom(this); } mVertexData.setReady(false); mVertSize = 0; mNumVerts = 0; mVertOffset = 0; updateMeshFlags(); } void TSSkinMesh::addWeightsFromVertexBuffer() { weight.setSize(0); boneIndex.setSize(0); vertexIndex.setSize(0); U32 numBoneBlocks = maxBones >= 0 ? (maxBones + 3) / 4 : 0; for (U32 i = 0; i < mNumVerts; i++) { for (U32 j = 0; j < numBoneBlocks; j++) { const __TSMeshVertex_BoneData &cv = mVertexData.getBone(i, j); if (cv._weights.x != 0.0f) { addWeightForVert(i, cv._indexes.x, cv._weights.x); } if (cv._weights.y != 0.0f) { addWeightForVert(i, cv._indexes.y, cv._weights.y); } if (cv._weights.z != 0.0f) { addWeightForVert(i, cv._indexes.z, cv._weights.z); } if (cv._weights.w != 0.0f) { addWeightForVert(i, cv._indexes.w, cv._weights.w); } } } } void TSSkinMesh::makeEditable() { bool hasVerts = mVerts.size() != 0; // Reconstruct bone mapping if (mVertexData.isReady() && !hasVerts) { copySourceVertexDataFrom(this); weight.setSize(0); boneIndex.setSize(0); vertexIndex.setSize(0); addWeightsFromVertexBuffer(); } mVertexData.setReady(false); mVertSize = 0; mNumVerts = 0; updateMeshFlags(); batchData.initialized = false; } void TSMesh::clearEditable() { if (mVerts.size() == 0) return; if (mColors.empty()) clearFlags(HasColor); else setFlags(HasColor); if (mTverts2.empty()) clearFlags(HasTVert2); else setFlags(HasTVert2); mVerts.free_memory(); mNorms.free_memory(); mTangents.free_memory(); mTverts.free_memory(); mTverts2.free_memory(); mColors.free_memory(); } void TSMesh::updateMeshFlags() { // Make sure flags are correct if (mColors.empty()) clearFlags(HasColor); else setFlags(HasColor); if (mTverts2.empty()) clearFlags(HasTVert2); else setFlags(HasTVert2); } void TSSkinMesh::clearEditable() { TSMesh::clearEditable(); weight.free_memory(); boneIndex.free_memory(); vertexIndex.free_memory(); } TSBasicVertexFormat::TSBasicVertexFormat() : texCoordOffset(-1), boneOffset(-1), colorOffset(-1), numBones(0), vertexSize(-1) { } TSBasicVertexFormat::TSBasicVertexFormat(TSMesh *mesh) { texCoordOffset = -1; boneOffset = -1; colorOffset = -1; numBones = 0; vertexSize = -1; addMeshRequirements(mesh); } void TSBasicVertexFormat::getFormat(GFXVertexFormat &fmt) { // NOTE: previously the vertex data was padded to allow for verts to be skinned via SSE. // since we now prefer to skin on the GPU and use a basic non-SSE fallback for software // skinning, adding in padding via GFXSemantic::PADDING or dummy fields is no longer required. fmt.addElement(GFXSemantic::POSITION, GFXDeclType_Float3); fmt.addElement(GFXSemantic::TANGENTW, GFXDeclType_Float, 3); fmt.addElement(GFXSemantic::NORMAL, GFXDeclType_Float3); fmt.addElement(GFXSemantic::TANGENT, GFXDeclType_Float3); fmt.addElement(GFXSemantic::TEXCOORD, GFXDeclType_Float2, 0); if (texCoordOffset >= 0 || colorOffset >= 0) { fmt.addElement(GFXSemantic::TEXCOORD, GFXDeclType_Float2, 1); fmt.addElement(GFXSemantic::COLOR, GFXDeclType_Color); } for (U32 i=0; iset16(texCoordOffset); alloc->set16(boneOffset); alloc->set16(colorOffset); alloc->set16(numBones); alloc->set16(vertexSize); } void TSBasicVertexFormat::readAlloc(TSShapeAlloc* alloc) { texCoordOffset = alloc->get16(); boneOffset = alloc->get16(); colorOffset = alloc->get16(); numBones = alloc->get16(); vertexSize = alloc->get16(); } void TSBasicVertexFormat::addMeshRequirements(TSMesh *mesh) { bool hasColors = false; bool hasTexcoord2 = false; bool hasSkin = false; hasColors = mesh->getHasColor() || (colorOffset != -1); hasTexcoord2 = mesh->getHasTVert2() || (texCoordOffset != -1); hasSkin = (mesh->getMeshType() == TSMesh::SkinMeshType) || (boneOffset != -1); S32 offset = sizeof(TSMesh::__TSMeshVertexBase); if ((hasTexcoord2 || hasColors)) { if (texCoordOffset == -1 || colorOffset == -1) { texCoordOffset = offset; colorOffset = offset + (sizeof(float) * 2); } offset += sizeof(TSMesh::__TSMeshVertex_3xUVColor); } if (hasSkin) { boneOffset = offset; U32 numMeshBones = mesh->getMaxBonesPerVert(); U32 boneBlocks = numMeshBones / 4; U32 extraBlocks = numMeshBones % 4 != 0 ? 1 : 0; U32 neededBones = boneBlocks + extraBlocks; numBones = MAX(neededBones, numBones); } } void TSSkinMesh::printVerts() { for (U32 i = 0; i < mNumVerts; i++) { TSMesh::__TSMeshVertexBase &vb = mVertexData.getBase(i); TSMesh::__TSMeshVertex_BoneData &bw = mVertexData.getBone(i, 0); Point3F vert = batchData.initialVerts[i]; Con::printf("v[%i] == %f,%f,%f; iv == %f,%f,%f. bo=%i,%i,%i,%i bw=%f,%f,%f,%f", i, vb._vert.x, vb._vert.y, vb._vert.z, vert.x, vert.y, vert.z, bw._indexes.x, bw._indexes.y, bw._indexes.z, bw._indexes.w, bw._weights.x, bw._weights.y, bw._weights.z, bw._weights.w); } }