//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "windowManager/platformCursorController.h" void PlatformCursorController::pushCursor( S32 cursorID ) { // Place the new cursor shape onto the stack mCursors.increment(); Cursor_Shape &shape = mCursors.last(); shape.mCursorType = Cursor_Shape::TYPE_RESOURCE; shape.mCursorID = cursorID; // Now Change the Cursor Shape. setCursorShape( shape.mCursorID ); } void PlatformCursorController::pushCursor( const UTF8 *fileName ) { // Place the new cursor shape onto the stack mCursors.increment(); // Store the Details. Cursor_Shape &shape = mCursors.last(); shape.mCursorType = Cursor_Shape::TYPE_FILE; shape.mCursorFile = String::ToString( "%s", fileName ); // Now Change the Cursor Shape. setCursorShape( shape.mCursorFile.c_str(), true ); } void PlatformCursorController::popCursor() { // Before poping the stack, make sure we're not trying to remove the last cursor shape if ( mCursors.size() <= 1 ) { return; } // Clear the Last Cursor. mCursors.pop_back(); // Now Change the Cursor Shape. setCursorShape( mCursors.last(), true ); } void PlatformCursorController::refreshCursor() { // Refresh the Cursor Shape. setCursorShape( mCursors.last(), false ); } void PlatformCursorController::setCursorShape( const Cursor_Shape &shape, bool reload ) { switch( shape.mCursorType ) { case Cursor_Shape::TYPE_RESOURCE : { // Set Resource. setCursorShape( shape.mCursorID ); } break; case Cursor_Shape::TYPE_FILE : { // Set File. setCursorShape( shape.mCursorFile.c_str(), reload ); } break; } }