//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WINDOW_INPUTGENERATOR_H_ #define _WINDOW_INPUTGENERATOR_H_ #ifndef _PLATFORMINPUT_H_ #include "platform/platformInput.h" #endif #ifndef _MPOINT2_H_ #include "math/mPoint2.h" #endif class IProcessInput; class PlatformWindow; class WindowInputGenerator { protected: PlatformWindow *mWindow; IProcessInput *mInputController; Point2I mLastCursorPos; bool mClampToWindow; bool mFocused; ///< We store this off to avoid polling the OS constantly /// This is the scale factor which relates mouse movement in pixels /// (one unit of mouse movement is a mickey) to units in the GUI. F32 mPixelsPerMickey; /// This tells us if the last key we pressed was used from the global action map. bool mLastPressWasGlobalActionMap; // Event Handlers void handleMouseButton(WindowId did, U32 modifier, U32 action, U16 button); void handleMouseWheel (WindowId did, U32 modifier, S32 wheelDeltaX, S32 wheelDeltaY); void handleMouseMove (WindowId did, U32 modifier, S32 x, S32 y, bool isRelative); void handleKeyboard (WindowId did, U32 modifier, U32 action, U16 key); void handleCharInput (WindowId did, U32 modifier, U16 key); void handleAppEvent (WindowId did, S32 event); void handleInputEvent (U32 deviceInst, F32 fValue, F32 fValue2, F32 fValue3, F32 fValue4, S32 iValue, U16 deviceType, U16 objType, U16 ascii, U16 objInst, U8 action, U8 modifier); void generateInputEvent( InputEventInfo &inputEvent ); /// Accelerator key map struct AccKeyMap { void *hnd; String cmd; U32 keyCode; U32 modifier; }; Vector mAcceleratorMap; public: WindowInputGenerator( PlatformWindow *window ); virtual ~WindowInputGenerator(); void setInputController( IProcessInput *inputController ) { mInputController = inputController; }; /// Returns true if the given keypress event should be send as a raw keyboard /// event even if it maps to a character input event. bool wantAsKeyboardEvent( U32 modifiers, U32 key ); /// Tells us if the last key was used within the global action map. /// @return true if the key was a global action map key, false otherwise. /// @note Useful and currently used to tell if we just opened the console /// by using the console key. Currently this is used to fix a bug in SDL /// but it is not limited to that use. bool lastKeyWasGlobalActionMap() const { return mLastPressWasGlobalActionMap; } void addAcceleratorKey( void *hnd, const String &cmd, U32 keycode, U32 modifier) { AccKeyMap acc; acc.hnd = hnd; acc.cmd = cmd; acc.keyCode = keycode; acc.modifier = modifier; mAcceleratorMap.push_back(acc); } void removeAcceleratorKeys( void *hnd ) { for( int i = 0; i < mAcceleratorMap.size(); ) { if( mAcceleratorMap[i].hnd == hnd ) { mAcceleratorMap.erase( i, 1 ); continue; } ++i; } } void removeAcceleratorKey( void *hnd, U32 keycode, U32 modifier ) { for( int i = 0; i < mAcceleratorMap.size(); ++i ) { if( mAcceleratorMap[i].hnd == hnd && mAcceleratorMap[i].keyCode == keycode && mAcceleratorMap[i].modifier == modifier ) { mAcceleratorMap.erase( i, 1 ); return; } } } }; #endif // _WINDOW_INPUTGENERATOR_H_