//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _DECALINSTANCE_H_ #define _DECALINSTANCE_H_ #ifndef _GFXVERTEXBUFFER_H_ #include "gfx/gfxVertexBuffer.h" #endif #ifndef _DECALDATA_H_ #include "T3D/decal/decalData.h" #endif struct DecalVertex; class SceneRenderState; /// DecalInstance represents a rendering decal in the scene. /// You should not allocate this yourself, add new decals to the scene /// via the DecalManager. /// All data is public, change it if you wish, but be sure to inform /// the DecalManager. class DecalInstance { public: DecalData *mDataBlock; Point3F mPosition; Point3F mNormal; Point3F mTangent; F32 mRotAroundNormal; F32 mSize; U32 mCreateTime; F32 mVisibility; F32 mLastAlpha; U32 mTextureRectIdx; DecalVertex *mVerts; U16 *mIndices; U32 mVertCount; U32 mIndxCount; U8 mFlags; U8 mRenderPriority; S32 mId; GFXTexHandle *mCustomTex; void getWorldMatrix( MatrixF *outMat, bool flip = false ); Box3F getWorldBox() const { return Box3F( mPosition - Point3F( mSize / 2.f ), mPosition + Point3F( mSize / 2.f ) ); } U8 getRenderPriority() const { return mRenderPriority == 0 ? mDataBlock->renderPriority : mRenderPriority; } /// Calculates the size of this decal onscreen in pixels, used for LOD. F32 calcPixelSize( U32 viewportHeight, const Point3F &cameraPos, F32 worldToScreenScaleY ) const; DecalInstance(); }; #endif // _DECALINSTANCE_H_