//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _LEVELINFO_H_ #define _LEVELINFO_H_ #ifndef _NETOBJECT_H_ #include "sim/netObject.h" #endif #ifndef _COLOR_H_ #include "core/color.h" #endif #ifndef _FOGSTRUCTS_H_ #include "scene/fogStructs.h" #endif #ifndef _SFXCOMMON_H_ #include "sfx/sfxCommon.h" #endif #ifndef _GFXTEXTUREHANDLE_H_ #include "gfx/gfxTextureHandle.h" #endif #include "T3D/assets/ImageAsset.h" class SFXAmbience; class SFXSoundscape; class LevelInfo : public NetObject { typedef NetObject Parent; private: F32 mWorldSize; FogData mFogData; F32 mNearClip; F32 mVisibleDistance; F32 mVisibleGhostDistance; F32 mDecalBias; ColorI mCanvasClearColor; /// @name Lighting Properties /// @{ bool mAdvancedLightmapSupport; /// Seconds it takes to go from one global ambient color /// to a different one. F32 mAmbientLightBlendPhase; /// Interpolation for going from one global ambient color /// to a different one. EaseF mAmbientLightBlendCurve; /// @} /// @name Sound Properties /// @{ /// Global ambient sound space properties. SFXAmbience* mSoundAmbience; /// Distance attenuation model to use. SFXDistanceModel mSoundDistanceModel; /// SFXSoundscape* mSoundscape; F32 mDampness; ///