//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Core/VGroup.h" #include "Verve/Extension/Camera/VCameraGroup.h" #include "Verve/Extension/Camera/VCameraShakeEvent.h" #include "console/consoleTypes.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VCameraShakeEvent ); //----------------------------------------------------------------------------- VCameraShakeEvent::VCameraShakeEvent( void ) : mAmplitude( Point3F::Zero ), mFalloff( 10.f ), mFrequency( Point3F::Zero ) { // Clear Label. setLabel( "CameraShakeEvent" ); } void VCameraShakeEvent::initPersistFields( void ) { Parent::initPersistFields(); addField( "Amplitude", TypePoint3F, Offset( mAmplitude, VCameraShakeEvent ), "Amplitude of the Camera Shake event." ); addField( "Falloff", TypeF32, Offset( mFalloff, VCameraShakeEvent ), "Falloff of the Camera Shake event." ); addField( "Frequency", TypePoint3F, Offset( mFrequency, VCameraShakeEvent ), "Frequency of the Camera Shake event." ); } //----------------------------------------------------------------------------- // // Controller Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VCameraShakeEvent::onTrigger( pTime, pDelta ); // // Start shaking the camera. Also account for any offet in playtime, and // timescale. // //----------------------------------------------------------------------------- void VCameraShakeEvent::onTrigger( const S32 &pTime, const S32 &pDelta ) { Parent::onTrigger( pTime, pDelta ); // Fetch Group. VCameraGroup *group; if ( !getGroup( group ) || !group->isActive() ) { // Inactive. return; } // Duration. //const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / ( 1000.f * mFabs( getControllerTimeScale() ) ); const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / 1000.f; // Shake Camera. VTorque::startCameraShake( duration, mFalloff, mAmplitude, mFrequency ); }