//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Extension/GUI/VFadeEvent.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VFadeEvent ); //----------------------------------------------------------------------------- VFadeEvent::VFadeEvent( void ) { setLabel( "FadeEvent" ); } //----------------------------------------------------------------------------- // // Callback Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VFadeEvent::onTrigger( pTime, pDelta ); // // Start the fade sequence if a valid fade control can be found. // //----------------------------------------------------------------------------- void VFadeEvent::onTrigger( const S32 &pTime, const S32 &pDelta ) { Parent::onTrigger( pTime, pDelta ); // Fetch GUI Control. VFadeControl *fadeControl; if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) ) { // Invalid. return; } // Start Fade. fadeControl->start( getFadeType(), mDuration ); // Set Elapsed Time. fadeControl->mElapsedTime = mAbs( pTime - getStartTime() ); } //----------------------------------------------------------------------------- // // VFadeEvent::onComplete( pTime, pDelta ); // // Tidy up the fade control once the event has finished. // //----------------------------------------------------------------------------- void VFadeEvent::onComplete( const S32 &pTime, const S32 &pDelta ) { Parent::onTrigger( pTime, pDelta ); // Fetch GUI Control. VFadeControl *fadeControl; if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) ) { // Invalid. return; } // Set Elapsed Time. fadeControl->mElapsedTime = mDuration; } //----------------------------------------------------------------------------- // // Property Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VFadeEvent::getFadeType(); // // Returns the type of fade (in or out) that this event will use. Zero and Even // indices will Fade Out, while Odd numbers will Fade In. // //----------------------------------------------------------------------------- VFadeControl::eFadeType VFadeEvent::getFadeType( void ) { if ( !isControllerPlayingForward() ) { return ( getIndex() % 2 == 0 ) ? VFadeControl::k_TypeOut : VFadeControl::k_TypeIn; } return ( getIndex() % 2 == 0 ) ? VFadeControl::k_TypeIn : VFadeControl::k_TypeOut; }