//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Extension/Game/VSpawnSphereSpawnTargetEvent.h" #include "Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.h" #include "console/consoleTypes.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VSpawnSphereSpawnTargetEvent ); //----------------------------------------------------------------------------- VSpawnSphereSpawnTargetEvent::VSpawnSphereSpawnTargetEvent( void ) { setLabel( "SpawnTargetEvent" ); } void VSpawnSphereSpawnTargetEvent::initPersistFields( void ) { Parent::initPersistFields(); } //----------------------------------------------------------------------------- // // Callback Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VSpawnSphereSpawnTargetEvent::onTrigger( pTime, pDelta ); // // Spawn the Target. // //----------------------------------------------------------------------------- void VSpawnSphereSpawnTargetEvent::onTrigger( const S32 &pTime, const S32 &pDelta ) { Parent::onTrigger( pTime, pDelta ); // Fetch Track. VSpawnSphereSpawnTargetTrack *track; if ( !getTrack( track ) ) { return; } // Spawn the Target. track->spawnTarget(); }