//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h" #include "console/consoleTypes.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VLightObjectAnimationEvent ); //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- VLightObjectAnimationEvent::VLightObjectAnimationEvent( void ) : mAnimationData( NULL ) { setLabel( "AnimationEvent" ); } void VLightObjectAnimationEvent::initPersistFields( void ) { Parent::initPersistFields(); addField( "AnimationData", TYPEID(), Offset( mAnimationData, VLightObjectAnimationEvent ) ); } //----------------------------------------------------------------------------- // // Callback Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VLightObjectAnimationEvent::onTrigger( pTime, pDelta ); // // When this Event is triggered the light object will begin to play the target // animation. // //----------------------------------------------------------------------------- void VLightObjectAnimationEvent::onTrigger( const S32 &pTime, const S32 &pDelta ) { Parent::onTrigger( pTime, pDelta ); // Fetch the Light Object. VTorque::LightObjectType *lightObject; if ( getSceneObject( lightObject ) ) { // Play the Animation. VTorque::playAnimation( lightObject, mAnimationData ); } } //----------------------------------------------------------------------------- // // VLightObjectAnimationEvent::onComplete( pTime, pDelta ); // // The current animation played by the light object will be paused when this // Event completes its updates. // //----------------------------------------------------------------------------- void VLightObjectAnimationEvent::onComplete( const S32 &pTime, const S32 &pDelta ) { Parent::onTrigger( pTime, pDelta ); // Fetch the Light Object. VTorque::LightObjectType *lightObject; if ( getSceneObject( lightObject ) ) { // Pause the Animation. VTorque::pauseAnimation( lightObject ); } }