//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Extension/LightObject/VLightObjectAnimationTrack.h" #include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VLightObjectAnimationTrack ); //----------------------------------------------------------------------------- VLightObjectAnimationTrack::VLightObjectAnimationTrack( void ) { setLabel( "AnimationTrack" ); } //----------------------------------------------------------------------------- // // Controller Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VLightObjectAnimationTrack::onControllerEvent( pEvent ); // // // //----------------------------------------------------------------------------- bool VLightObjectAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent ) { if ( !Parent::onControllerEvent( pEvent ) ) { // Skip. return false; } // Enabled? if ( !isEnabled() ) { // Continue Processing Events. return true; } // Fetch the Light Object. VTorque::LightObjectType *lightObject; if ( !getSceneObject( lightObject ) ) { // Skip. return true; } switch ( pEvent ) { case VController::k_EventPlay : { // Play Animation? VLightObjectAnimationEvent *event; if ( getCurrentEvent( event ) ) { // Play. VTorque::playAnimation( lightObject ); } } break; case VController::k_EventPause : case VController::k_EventStop : { // Stop the Animation. VTorque::pauseAnimation( lightObject ); } break; } return true; } //----------------------------------------------------------------------------- // // VLightObjectAnimationTrack::onControllerReset( pTime, pForward ); // // // //----------------------------------------------------------------------------- void VLightObjectAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward ) { // Default Reset. Parent::onControllerReset( pTime, pForward ); // Fetch the Light Object. VTorque::LightObjectType *lightObject; if ( getSceneObject( lightObject ) ) { // Stop the Animation. VTorque::pauseAnimation( lightObject ); } }