//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Extension/SceneObject/VSceneObjectGroup.h" #include "Verve/Extension/SceneObject/VSceneObjectEvent.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VSceneObjectEvent ); //----------------------------------------------------------------------------- VSceneObjectEvent::VSceneObjectEvent( void ) { // Void. } //----------------------------------------------------------------------------- // // Reference Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VSceneObjectEvent::getSceneObject(); // // Returns the parent group's object reference. // //----------------------------------------------------------------------------- VTorque::SceneObjectType *VSceneObjectEvent::getSceneObject( void ) { VSceneObjectGroup *group; if ( !getGroup( group ) ) { // No Group! return NULL; } // Return Object. return group->getSceneObject(); } #ifdef VT_EDITOR //----------------------------------------------------------------------------- // // Debug Methods. // //----------------------------------------------------------------------------- DefineEngineMethod( VSceneObjectEvent, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n" "@return Returns the SimObjectID for the object." ) { // Fetch Object. VTorque::SceneObjectType *objReference = object->getSceneObject(); // Return. return ( objReference ) ? objReference->getId() : 0; } #endif