//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_VSCENEOBJECTEVENT_H_ #define _VT_VSCENEOBJECTEVENT_H_ #ifndef _VT_VEVENT_H_ #include "Verve/Core/VTrack.h" #endif #ifndef _VT_VSCENEOBJECTGROUP_H_ #include "Verve/Extension/SceneObject/VSceneObjectGroup.h" #endif //----------------------------------------------------------------------------- class VSceneObjectEvent : public VEvent { typedef VEvent Parent; public: VSceneObjectEvent( void ); // Reference Methods. VTorque::SceneObjectType *getSceneObject( void ); template inline bool getSceneObject( T *&pSceneObject ) { // Reference Scene Object. pSceneObject = dynamic_cast( getSceneObject() ); // Valid? return ( pSceneObject != NULL ); } // Console Declaration. DECLARE_CONOBJECT( VSceneObjectEvent ); }; //----------------------------------------------------------------------------- #endif // _VT_VSCENEOBJECTEVENT_H_