//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Extension/SceneObject/VSceneObjectGroup.h" #include "Verve/Core/VController.h" #include "console/consoleTypes.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VSceneObjectGroup ); //----------------------------------------------------------------------------- VSceneObjectGroup::VSceneObjectGroup( void ) : mDataReference( String::EmptyString ), mSceneObject( NULL ) { setLabel( "SceneObjectGroup" ); }; void VSceneObjectGroup::initPersistFields( void ) { Parent::initPersistFields(); addField( "Reference", TypeRealString, Offset( mDataReference, VSceneObjectGroup ), "The name of the data field referencing the targeted object." ); } //----------------------------------------------------------------------------- // // Reference Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VSceneObjectGroup::getObject(); // // Returns the group's object reference. // //----------------------------------------------------------------------------- VTorque::SceneObjectType *VSceneObjectGroup::getSceneObject( void ) { #ifndef VT_EDITOR // Already Referenced? if ( mSceneObject ) { // Return Object. return mSceneObject; } #endif VController *controller = getController(); if ( !controller ) { // No Controller! return NULL; } String fieldValue; if ( controller->getDataValue( mDataReference, fieldValue ) ) { // Store Object. mSceneObject = dynamic_cast( Sim::findObject( fieldValue ) ); } // Return. return mSceneObject; } #ifdef VT_EDITOR //----------------------------------------------------------------------------- // // Debug Methods. // //----------------------------------------------------------------------------- DefineEngineMethod( VSceneObjectGroup, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n" "@return Returns the SimObjectID for the object." ) { // Fetch Object. VTorque::SceneObjectType *objReference = object->getSceneObject(); // Return. return ( objReference ) ? objReference->getId() : 0; } #endif