//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_TORQUE_ANIMATION_H_ #define _VT_TORQUE_ANIMATION_H_ #ifndef _VT_TORQUE_SCENEOBJECT_H_ #include "Verve/Torque/TSceneObject.h" #endif namespace VTorque { bool isAnimationLooping( SceneObjectType *pObject, const char *pData ); String getAnimation( SceneObjectType *pObject, const U32 &pThreadIndex ); F32 getAnimationDuration( SceneObjectType *pObject, const char *pData ); void setAnimationPosition( SceneObjectType *pObject, const U32 &pThreadIndex, const F32 &pPosition ); void setAnimationTimeScale( SceneObjectType *pObject, const U32 &pThreadIndex, const F32 &pTimeScale ); void playAnimation( SceneObjectType *pObject, const U32 &pThreadIndex, const char *pData ); void playAnimation( SceneObjectType *pObject, const U32 &pThreadIndex ); void stopAnimation( SceneObjectType *pObject, const U32 &pThreadIndex ); void pauseAnimation( SceneObjectType *pObject, const U32 &pThreadIndex ); }; #endif // _VT_TORQUE_ANIMATION_H_