//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_TORQUE_MOTION_H_ #define _VT_TORQUE_MOTION_H_ #ifndef _VT_TORQUE_SCENEOBJECT_H_ #include "Verve/Torque/TSceneObject.h" #endif #ifndef _VT_VPATH_H_ #include "Verve/VPath/VPath.h" #endif namespace VTorque { typedef VPath PathObjectType; bool isMovable( SimObject *pObject ); bool isPath( SimObject *pObject ); bool isPathObjectAttached( PathObjectType *pPath, SceneObjectType *pObject ); F32 getPathNodeLength( PathObjectType *pPath, const S32 &pNode ); void attachPathObject( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward, const bool &pRelative, const S32 &pStartNodeIndex, const S32 &pEndNodeIndex, const String &pOrientation, const String &pOrientationData ); void detachPathObject( PathObjectType *pPath, SceneObjectType *pObject ); void setPathObjectActive( PathObjectType *pPath, SceneObjectType *pObject, const bool &pActive ); void setPathObjectInterp( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pInterp ); void setPathObjectOffset( PathObjectType *pPath, SceneObjectType *pObject, const Point3F &pOffset ); void setPathObjectSpeed( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pSpeed ); void setPathObjectOrientation( PathObjectType *pPath, SceneObjectType *pObject, const String &pOrientation, const String &pOrientationData = String::EmptyString ); void setPathObjectForward( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward ); void setPathObjectNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode ); void setPathObjectEndNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode ); }; #endif // _VT_TORQUE_MOTION_H_