//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_SPELL_BOOK_H_ #define _AFX_SPELL_BOOK_H_ //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "T3D/gameBase/gameBase.h" class afxSpellBookDefs { public: enum { MAX_SPELLS_PER_PAGE = 12, MAX_PAGES_PER_BOOK = 12 }; }; class afxMagicSpellData; class afxRPGMagicSpellData; class afxSpellBookData : public GameBaseData, public afxSpellBookDefs { typedef GameBaseData Parent; bool do_id_convert; public: U8 spells_per_page; U8 pages_per_book; afxMagicSpellData* spells[MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE]; afxRPGMagicSpellData* rpg_spells[MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE]; public: /*C*/ afxSpellBookData(); virtual void packData(BitStream*); virtual void unpackData(BitStream*); bool preload(bool server, String &errorStr); bool verifyPageSlot(S32 page, S32 slot); S32 getPageSlotIndex(S32 page, S32 slot); static void initPersistFields(); DECLARE_CONOBJECT(afxSpellBookData); DECLARE_CATEGORY("AFX"); }; inline bool afxSpellBookData::verifyPageSlot(S32 page, S32 slot) { return (page >= 0 && page < pages_per_book && slot >= 0 && slot < spells_per_page); } inline S32 afxSpellBookData::getPageSlotIndex(S32 page, S32 slot) { return (verifyPageSlot(page, slot)) ? page*spells_per_page + slot : -1; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxMagicSpellData; class afxSpellButton; class afxSpellBook : public GameBase, public afxSpellBookDefs { typedef GameBase Parent; enum MaskBits { AllSpellCooldownMask = Parent::NextFreeMask << 0, NextFreeMask = Parent::NextFreeMask << 1 }; private: afxSpellBookData* mDataBlock; F32 all_spell_cooldown; public: /*C*/ afxSpellBook(); /*D*/ ~afxSpellBook(); virtual bool onNewDataBlock(GameBaseData* dptr, bool reload); virtual void processTick(const Move*); virtual void advanceTime(F32 dt); virtual bool onAdd(); virtual void onRemove(); virtual U32 packUpdate(NetConnection*, U32, BitStream*); virtual void unpackUpdate(NetConnection*, BitStream*); static void initPersistFields(); S32 getPageSlotIndex(S32 page, S32 slot); const char* formatDesc(char* buffer, int len, S32 page, S32 slot) const; const char* getSpellIcon(S32 page, S32 slot) const; bool isPlaceholder(S32 page, S32 slot) const; afxMagicSpellData* getSpellData(S32 page, S32 slot); afxRPGMagicSpellData* getSpellRPGData(S32 page, S32 slot); void startAllSpellCooldown(); F32 getCooldownFactor(S32 page, S32 slot); DECLARE_CONOBJECT(afxSpellBook); DECLARE_CATEGORY("AFX"); }; inline S32 afxSpellBook::getPageSlotIndex(S32 page, S32 slot) { return (mDataBlock) ? mDataBlock->getPageSlotIndex(page, slot) : -1; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_SPELL_BOOK_H_