//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "afx/ce/afxConsoleMessage.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxConsoleMessageData IMPLEMENT_CO_DATABLOCK_V1(afxConsoleMessageData); ConsoleDocClass( afxConsoleMessageData, "@brief A datablock that specifies a Console Message effect.\n\n" "Console Message effects are useful for debugging purposes when you want to make sure that an effect with a certain kind " "of timing is actually getting executed and for evaluating some kinds of field substitutions." "\n\n" "@ingroup afxEffects\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxConsoleMessageData::afxConsoleMessageData() { message_str = ST_NULLSTRING; } afxConsoleMessageData::afxConsoleMessageData(const afxConsoleMessageData& other, bool temp_clone) : GameBaseData(other, temp_clone) { message_str = other.message_str; } #define myOffset(field) Offset(field, afxConsoleMessageData) void afxConsoleMessageData::initPersistFields() { addField("message", TypeString, myOffset(message_str), "A text message to be displayed when the effect is executed."); Parent::initPersistFields(); } bool afxConsoleMessageData::onAdd() { if (Parent::onAdd() == false) return false; return true; } void afxConsoleMessageData::packData(BitStream* stream) { Parent::packData(stream); stream->writeString(message_str); } void afxConsoleMessageData::unpackData(BitStream* stream) { Parent::unpackData(stream); message_str = stream->readSTString(); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//