//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_PROJECTILE_H_ #define _AFX_PROJECTILE_H_ #include "lighting/lightInfo.h" #include "T3D/projectile.h" #include "afx/afxEffectDefs.h" #include "afx/afxConstraint.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxProjectileData class afxProjectileData : public ProjectileData, public afxEffectDefs { typedef ProjectileData Parent; public: enum LaunchDirType { TowardPos2Constraint, OrientConstraint, LaunchDirField }; public: U8 networking; StringTableEntry launch_pos_spec; afxConstraintDef launch_pos_def; Point3F launch_dir_bias; bool ignore_src_timeout; U32 dynamicCollisionMask; U32 staticCollisionMask; bool override_collision_masks; U32 launch_dir_method; virtual void gather_cons_defs(Vector& defs); public: /*C*/ afxProjectileData(); /*C*/ afxProjectileData(const afxProjectileData&, bool = false); virtual bool onAdd(); void packData(BitStream* stream); void unpackData(BitStream* stream); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxProjectileData); DECLARE_CATEGORY("AFX"); }; typedef afxProjectileData::LaunchDirType afxProjectile_LaunchDirType; DefineEnumType( afxProjectile_LaunchDirType ); //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxProjectile class afxProjectile : public Projectile, public afxEffectDefs { typedef Projectile Parent; private: U32 chor_id; bool hookup_with_chor; StringTableEntry ghost_cons_name; bool client_only; public: /*C*/ afxProjectile(); /*C*/ afxProjectile(U32 networking, U32 chor_id, StringTableEntry cons_name); /*D*/ ~afxProjectile(); void init(Point3F& pos, Point3F& vel, ShapeBase* src_obj); virtual bool onNewDataBlock(GameBaseData* dptr, bool reload); virtual void processTick(const Move *move); virtual void interpolateTick(F32 delta); virtual void advanceTime(F32 dt); virtual bool onAdd(); virtual void onRemove(); virtual U32 packUpdate(NetConnection*, U32, BitStream*); virtual void unpackUpdate(NetConnection*, BitStream*); virtual void explode(const Point3F& p, const Point3F& n, const U32 collideType); DECLARE_CONOBJECT(afxProjectile); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_PROJECTILE_H_