//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "afx/ce/afxSpotLight_T3D.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxT3DSpotLightData IMPLEMENT_CO_DATABLOCK_V1(afxT3DSpotLightData); ConsoleDocClass( afxT3DSpotLightData, "@brief A datablock that specifies a dynamic Spot Light effect.\n\n" "A Spot Light effect that uses the T3D SpotLight object. afxT3DSpotLightData has the same fields found in SpotLight but in " "a datablock structure." "\n\n" "@ingroup afxEffects\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxT3DSpotLightData::afxT3DSpotLightData() : mRange( 10.0f ), mInnerConeAngle( 40.0f ), mOuterConeAngle( 45.0f ) { } afxT3DSpotLightData::afxT3DSpotLightData(const afxT3DSpotLightData& other, bool temp_clone) : afxT3DLightBaseData(other, temp_clone) { mRange = other.mRange; mInnerConeAngle = other.mInnerConeAngle; mOuterConeAngle = other.mOuterConeAngle; } // // NOTE: keep this as consistent as possible with PointLight::initPersistFields() // void afxT3DSpotLightData::initPersistFields() { addGroup( "Light" ); addField( "range", TypeF32, Offset( mRange, afxT3DSpotLightData ), "..."); addField( "innerAngle", TypeF32, Offset( mInnerConeAngle, afxT3DSpotLightData ), "..."); addField( "outerAngle", TypeF32, Offset( mOuterConeAngle, afxT3DSpotLightData ), "..."); endGroup( "Light" ); // We do the parent fields at the end so that // they show up that way in the inspector. Parent::initPersistFields(); } bool afxT3DSpotLightData::onAdd() { if (Parent::onAdd() == false) return false; return true; } void afxT3DSpotLightData::packData(BitStream* stream) { Parent::packData(stream); stream->write( mRange ); stream->write( mInnerConeAngle ); stream->write( mOuterConeAngle ); } void afxT3DSpotLightData::unpackData(BitStream* stream) { Parent::unpackData(stream); stream->read( &mRange ); stream->read( &mInnerConeAngle ); stream->read( &mOuterConeAngle ); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//