//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_STATIC_SHAPE_H_ #define _AFX_STATIC_SHAPE_H_ #include "T3D/staticShape.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxStaticShapeData class afxStaticShapeData : public StaticShapeData { typedef StaticShapeData Parent; public: StringTableEntry sequence; bool ignore_scene_amb; bool use_custom_scene_amb; LinearColorF custom_scene_amb; bool do_spawn; public: /*C*/ afxStaticShapeData(); /*C*/ afxStaticShapeData(const afxStaticShapeData&, bool = false); void packData(BitStream* stream); void unpackData(BitStream* stream); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxStaticShapeData); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxStaticShape class afxStaticShape : public StaticShape { typedef StaticShape Parent; private: StaticShapeData* mDataBlock; afxStaticShapeData* mAFX_data; bool mIs_visible; U32 mChor_id; bool mHookup_with_chor; StringTableEntry mGhost_cons_name; protected: virtual void prepRenderImage(SceneRenderState*); public: /*C*/ afxStaticShape(); /*D*/ ~afxStaticShape(); void init(U32 chor_id, StringTableEntry cons_name); virtual bool onNewDataBlock(GameBaseData* dptr, bool reload); virtual void advanceTime(F32 dt); virtual U32 packUpdate(NetConnection*, U32, BitStream*); virtual void unpackUpdate(NetConnection*, BitStream*); const char* getShapeFileName() const { return mDataBlock->mShapeAsset->getShapeFileName(); } void setVisibility(bool flag) { mIs_visible = flag; } DECLARE_CONOBJECT(afxStaticShape); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_STATIC_SHAPE_H_