//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxAnimClip.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_AnimClip class afxEA_AnimClip : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxAnimClipData* clip_data; bool started; F32 anim_lifetime; U32 anim_tag; U32 lock_tag; void do_runtime_substitutions(); public: /*C*/ afxEA_AnimClip(); /*C*/ ~afxEA_AnimClip(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_AnimClip::afxEA_AnimClip() { clip_data = 0; started = false; anim_lifetime = 0; anim_tag = 0; lock_tag = 0; } afxEA_AnimClip::~afxEA_AnimClip() { if (clip_data && clip_data->isTempClone()) delete clip_data; clip_data = 0; } void afxEA_AnimClip::ea_set_datablock(SimDataBlock* db) { clip_data = dynamic_cast(db); } bool afxEA_AnimClip::ea_start() { if (!clip_data) { Con::errorf("afxEA_AnimClip::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); afxConstraint* pos_constraint = getPosConstraint(); if (mFull_lifetime == INFINITE_LIFETIME && pos_constraint != 0) anim_lifetime = pos_constraint->getAnimClipDuration(clip_data->clip_name); else anim_lifetime = mFull_lifetime; anim_tag = 0; lock_tag = 0; return true; } bool afxEA_AnimClip::ea_update(F32 dt) { afxConstraint* pos_constraint = getPosConstraint(); if (!started && pos_constraint != 0) { bool go_for_it = true; if (pos_constraint->getDamageState() == ShapeBase::Enabled) go_for_it = !clip_data->ignore_enabled; else if (pos_constraint->getDamageState() == ShapeBase::Disabled) go_for_it = !clip_data->ignore_disabled; if (go_for_it && (clip_data->ignore_first_person || clip_data->ignore_third_person)) { ShapeBase* shape = dynamic_cast(pos_constraint->getSceneObject()); if (shape) { bool is_first_person = shape->isFirstPerson(); if (clip_data->ignore_first_person && is_first_person) go_for_it = false; if (clip_data->ignore_third_person && !is_first_person) go_for_it = false; } } if (go_for_it) { F32 rate = clip_data->rate/mProp_time_factor; F32 pos = mFmod(mLife_elapsed, anim_lifetime)/anim_lifetime; pos = mFmod(pos + clip_data->pos_offset, 1.0); if (clip_data->rate < 0) pos = 1.0f - pos; anim_tag = pos_constraint->setAnimClip(clip_data->clip_name, pos, rate, clip_data->trans, clip_data->is_death_anim); if (clip_data->lock_anim) lock_tag = pos_constraint->lockAnimation(); } started = true; } return true; } void afxEA_AnimClip::ea_finish(bool was_stopped) { afxConstraint* pos_constraint = getPosConstraint(); if (pos_constraint && anim_tag != 0) { pos_constraint->resetAnimation(anim_tag); } if (pos_constraint && lock_tag != 0) pos_constraint->unlockAnimation(lock_tag); started = false; } void afxEA_AnimClip::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (clip_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxAnimClipData* orig_db = clip_data; clip_data = new afxAnimClipData(*orig_db, true); orig_db->performSubstitutions(clip_data, mChoreographer, mGroup_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_AnimClipDesc class afxEA_AnimClipDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_AnimClipDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } virtual bool isPositional(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_AnimClip; } }; afxEA_AnimClipDesc afxEA_AnimClipDesc::desc; bool afxEA_AnimClipDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxAnimClipData) == typeid(*db)); } bool afxEA_AnimClipDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//