//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxAreaDamage.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_AreaDamage class afxEA_AreaDamage : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxAreaDamageData* damage_data; Point3F impact_pos; bool damage_is_done; SceneObject* cons_obj; void do_runtime_substitutions(); void deal_area_damage(); void apply_damage(ShapeBase*, F32 damage, const char* flavor, Point3F& pos); void apply_impulse(ShapeBase*, F32 impulse, Point3F& pos); void notify_damage_source(ShapeBase* damaged, F32 damage, const char* flavor, Point3F& pos); public: /*C*/ afxEA_AreaDamage(); /*C*/ ~afxEA_AreaDamage(); virtual bool isDone(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_AreaDamage::afxEA_AreaDamage() { damage_data = 0; impact_pos.zero(); damage_is_done = false; cons_obj = 0; } afxEA_AreaDamage::~afxEA_AreaDamage() { if (damage_data && damage_data->isTempClone()) delete damage_data; damage_data = 0; } bool afxEA_AreaDamage::isDone() { return damage_is_done; } void afxEA_AreaDamage::ea_set_datablock(SimDataBlock* db) { damage_data = dynamic_cast(db); } bool afxEA_AreaDamage::ea_start() { if (!damage_data) { Con::errorf("afxEA_AreaDamage::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); return true; } bool afxEA_AreaDamage::ea_update(F32 dt) { if (!damage_is_done) { afxConstraint* pos_cons = getPosConstraint(); if (pos_cons) { pos_cons->getPosition(impact_pos); cons_obj = pos_cons->getSceneObject(); } deal_area_damage(); damage_is_done = true; } return true; } void afxEA_AreaDamage::ea_finish(bool was_stopped) { damage_is_done = false; } void afxEA_AreaDamage::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (damage_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxAreaDamageData* orig_db = damage_data; damage_data = new afxAreaDamageData(*orig_db, true); orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index); } } // radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse, %excluded) void afxEA_AreaDamage::deal_area_damage() { // initContainerRadiusSearch -- afterwards Container::mSearchList contains objects within radius sorted by distance gServerContainer.initRadiusSearch(impact_pos, damage_data->radius, ShapeBaseObjectType); F32 halfradius = damage_data->radius*0.5f; const Vector*>& list = gServerContainer.getRadiusSearchList(); for (S32 i = 0; i < list.size(); i++) { if (!list[i]->isNull()) { ShapeBase* shape = dynamic_cast((SceneObject*)(*list[i])); if (!shape || (shape->getTypeMask() & CameraObjectType)) continue; if (damage_data->exclude_cons_obj && cons_obj == *list[i]) continue; #if 0 // AFX_T3D_DISABLED -- calcExplosionCoverage() is a script function // so we currently assign a coverage value of 1.0. U32 mask = InteriorObjectType | TerrainObjectType | VehicleObjectType; F32 coverage = calcExplosionCoverage(impact_pos, shape, mask); if (coverage == 0.0f) continue; #else F32 coverage = 1.0f; #endif // calulate distance Point3F pos; shape->getWorldBox().getCenter(&pos); F32 dist = (pos - impact_pos).len(); F32 min_dist = shape->getWorldBox().len_x(); if (shape->getWorldBox().len_y() < min_dist) min_dist = shape->getWorldBox().len_y(); if (shape->getWorldBox().len_z() < min_dist) min_dist = shape->getWorldBox().len_z(); dist -= min_dist; if (dist < 0) dist = 0; F32 dist_scale = (dist < halfradius) ? 1.0f : 1.0f - ((dist - halfradius)/halfradius); F32 damage = damage_data->amount*coverage*dist_scale; apply_damage(shape, damage, damage_data->flavor, impact_pos); apply_impulse(shape, damage_data->impulse*dist_scale, impact_pos); if (damage_data->notify_damage_src) notify_damage_source(shape, damage, damage_data->flavor, impact_pos); } } } void afxEA_AreaDamage::notify_damage_source(ShapeBase* damaged, F32 damage, const char* flavor, Point3F& pos) { if (mIsZero(damage)) return; char *posArg = Con::getArgBuffer(64); dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z); Con::executef(mChoreographer->getDataBlock(), "onInflictedAreaDamage", mChoreographer->getIdString(), damaged->getIdString(), Con::getFloatArg(damage), flavor, posArg); } void afxEA_AreaDamage::apply_damage(ShapeBase* shape, F32 damage, const char* flavor, Point3F& pos) { if (mIsZero(damage)) return; char *posArg = Con::getArgBuffer(64); dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z); Con::executef(shape, "damage", mChoreographer->getIdString(), posArg, Con::getFloatArg(damage), flavor); } void afxEA_AreaDamage::apply_impulse(ShapeBase* shape, F32 impulse, Point3F& pos) { if (impulse <= 0.0f) return; Point3F center; shape->getWorldBox().getCenter(¢er); VectorF impulse_vec = center - pos; impulse_vec.normalizeSafe(); impulse_vec *= impulse; shape->applyImpulse(pos, impulse_vec); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_AreaDamageDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_AreaDamageDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; } virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_AreaDamage; } }; afxEA_AreaDamageDesc afxEA_AreaDamageDesc::desc; bool afxEA_AreaDamageDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxAreaDamageData) == typeid(*db)); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//