//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "sfx/sfxSystem.h" #include "sfx/sfxSource.h" #include "sfx/sfxProfile.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxAudioBank.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_AudioBank class afxEA_AudioBank : public afxEffectWrapper { typedef afxEffectWrapper Parent; SFXSource* sound_handle; afxAudioBank* sound_bank; S32 play_index; void do_runtime_substitutions(); public: /*C*/ afxEA_AudioBank(); /*D*/ ~afxEA_AudioBank(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_AudioBank::afxEA_AudioBank() { sound_handle = 0; sound_bank = 0; play_index = -1; } afxEA_AudioBank::~afxEA_AudioBank() { if (sound_bank && sound_bank->isTempClone()) delete sound_bank; sound_bank = 0; sound_handle = 0; } void afxEA_AudioBank::ea_set_datablock(SimDataBlock* db) { sound_bank = dynamic_cast(db); } bool afxEA_AudioBank::ea_start() { if (!sound_bank) { Con::errorf("afxEA_AudioBank::ea_start() -- missing or incompatible afxAudioBank."); return false; } do_runtime_substitutions(); if (sound_bank->mPath == ST_NULLSTRING) return false; play_index = sound_bank->play_index; return true; } bool afxEA_AudioBank::ea_update(F32 dt) { if (!sound_handle) { if (play_index >= 0 && play_index < 32 && sound_bank->mFilenames[play_index] != ST_NULLSTRING) { SFXProfile* temp_prof = new SFXProfile(sound_bank->mDescriptionObject, avar("%s/%s", sound_bank->mPath, sound_bank->mFilenames[play_index]), true); if (!temp_prof->registerObject()) { Con::errorf( "afxEA_AudioBank::ea_update() -- unable to create profile"); delete temp_prof; } else { sound_handle = SFX->createSource(temp_prof); if (sound_handle) sound_handle->play(); temp_prof->setAutoDelete(true); } } } if (sound_handle) { sound_handle->setTransform(mUpdated_xfm); sound_handle->setVolume(mUpdated_scale.x*mFade_value); } return true; } void afxEA_AudioBank::ea_finish(bool was_stopped) { if (sound_handle) { sound_handle->stop(); SFX_DELETE(sound_handle); } } void afxEA_AudioBank::do_runtime_substitutions() { sound_bank = sound_bank->cloneAndPerformSubstitutions(mChoreographer, mGroup_index); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_SoundBankDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_SoundBankDesc mDesc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } //virtual void prepEffect(afxEffectWrapperData*) const; virtual afxEffectWrapper* create() const { return new afxEA_AudioBank; } }; afxEA_SoundBankDesc afxEA_SoundBankDesc::mDesc; bool afxEA_SoundBankDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxAudioBank) == typeid(*db)); } bool afxEA_SoundBankDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { SFXDescription* desc = ((SFXProfile*)ew->effect_data)->getDescription(); return (desc && desc->mIsLooping) ? (timing.lifetime < 0) : false; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//