//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/afxChoreographer.h" #include "afx/ce/afxDamage.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_Damage class afxEA_Damage : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxDamageData* damage_data; bool started; U8 repeat_cnt; U32 dot_delta_ms; U32 next_dot_time; Point3F impact_pos; SimObjectId impacted_obj_id; void do_runtime_substitutions(); public: /*C*/ afxEA_Damage(); /*C*/ ~afxEA_Damage(); virtual bool isDone(); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_Damage::afxEA_Damage() { damage_data = 0; started = false; repeat_cnt = 0; dot_delta_ms = 0; next_dot_time = 0; impact_pos.zero(); impacted_obj_id = 0; } afxEA_Damage::~afxEA_Damage() { if (damage_data && damage_data->isTempClone()) delete damage_data; damage_data = 0; } bool afxEA_Damage::isDone() { return (damage_data) ? (repeat_cnt >= damage_data->repeats) : true; } void afxEA_Damage::ea_set_datablock(SimDataBlock* db) { damage_data = dynamic_cast(db); } bool afxEA_Damage::ea_start() { if (!damage_data) { Con::errorf("afxEA_Damage::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); if (damage_data->repeats > 1) { dot_delta_ms = mFull_lifetime /(damage_data->repeats - 1); next_dot_time = dot_delta_ms; } return true; } bool afxEA_Damage::ea_update(F32 dt) { if (!started) { started = true; afxConstraint* pos_cons = getPosConstraint(); if (pos_cons) pos_cons->getPosition(impact_pos); afxConstraint* aim_cons = getAimConstraint(); if (aim_cons && aim_cons->getSceneObject()) impacted_obj_id = aim_cons->getSceneObject()->getId(); if (mChoreographer) mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount, repeat_cnt, damage_data->ad_amount, damage_data->radius, impact_pos, damage_data->impulse); repeat_cnt++; } else if (repeat_cnt < damage_data->repeats) { if (next_dot_time <= mLife_elapsed) { // CONSTRAINT REMAPPING << afxConstraint* aim_cons = getAimConstraint(); if (aim_cons && aim_cons->getSceneObject()) impacted_obj_id = aim_cons->getSceneObject()->getId(); // CONSTRAINT REMAPPING >> if (mChoreographer) mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount, repeat_cnt, 0, 0, impact_pos, 0); next_dot_time += dot_delta_ms; repeat_cnt++; } } return true; } void afxEA_Damage::ea_finish(bool was_stopped) { if (started && (repeat_cnt < damage_data->repeats)) { if (next_dot_time <= mLife_elapsed) { if (mChoreographer) mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount, repeat_cnt, 0, 0, impact_pos, 0); } } started = false; } void afxEA_Damage::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (damage_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxDamageData* orig_db = damage_data; damage_data = new afxDamageData(*orig_db, true); orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_DamageDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_DamageDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; } virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_Damage; } }; afxEA_DamageDesc afxEA_DamageDesc::desc; bool afxEA_DamageDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxDamageData) == typeid(*db)); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//